Table of Contents

Class JSON

Helper class for creating and parsing JSON data.

Inheritance
JSON

Remarks

The JSON class enables all data types to be converted to and from a JSON string. This is useful for serializing data, e.g. to save to a file or send over the network.

JSON.stringify is used to convert any data type into a JSON string.

JSON.parse is used to convert any existing JSON data into a Variant that can be used within Godot. If successfully parsed, use data to retrieve the Variant, and use @GlobalScope.typeof to check if the Variant's type is what you expect. JSON Objects are converted into a Dictionary, but JSON data can be used to store Arrays, numbers, Strings and even just a boolean.

var data_to_send = ["a", "b", "c"]
var json_string = JSON.stringify(data_to_send)
# Save data
# ...
# Retrieve data
var json = JSON.new()
var error = json.parse(json_string)
if error == OK:
    var data_received = json.data
    if typeof(data_received) == TYPE_ARRAY:
        print(data_received) # Prints the array.
    else:
        print("Unexpected data")
else:
    print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())

Alternatively, you can parse strings using the static JSON.parse_string method, but it doesn't handle errors.

var data = JSON.parse_string(json_string) # Returns null if parsing failed.

Note: Both parse methods do not fully comply with the JSON specification:

  • Trailing commas in arrays or objects are ignored, instead of causing a parser error.

  • New line and tab characters are accepted in string literals, and are treated like their corresponding escape sequences \n and \t.

  • Numbers are parsed using to_float which is generally more lax than the JSON specification.

  • Certain errors, such as invalid Unicode sequences, do not cause a parser error. Instead, the string is cleaned up and an error is logged to the console.

Properties

data

Contains the parsed JSON data in Variant form.

var data : Variant = null

Property Value

Variant

Remarks

Methods

from_native(Variant, bool)

Qualifiers: static

Converts a native engine type to a JSON-compliant value.

By default, objects are ignored for security reasons, unless full_objects is true.

You can convert a native value to a JSON string like this:

func encode_data(value, full_objects = false):
    return JSON.stringify(JSON.from_native(value, full_objects))

Variant from_native(Variant variant, bool full_objects)

Parameters

variant Variant
full_objects bool

get_error_line

Qualifiers: const

Returns 0 if the last call to JSON.parse was successful, or the line number where the parse failed.

int get_error_line

get_error_message

Qualifiers: const

Returns an empty string if the last call to JSON.parse was successful, or the error message if it failed.

String get_error_message

get_parsed_text

Qualifiers: const

Return the text parsed by JSON.parse (requires passing keep_text to JSON.parse).

String get_parsed_text

parse(String, bool)

Attempts to parse the json_text provided.

Returns an Error. If the parse was successful, it returns @GlobalScope.OK and the result can be retrieved using data. If unsuccessful, use get_error_line and get_error_message to identify the source of the failure.

Non-static variant of JSON.parse_string, if you want custom error handling.

The optional keep_text argument instructs the parser to keep a copy of the original text. This text can be obtained later by using the get_parsed_text function and is used when saving the resource (instead of generating new text from data).

int parse(String json_text, bool keep_text)

Parameters

json_text String
keep_text bool

parse_string(String)

Qualifiers: static

Attempts to parse the json_string provided and returns the parsed data. Returns null if parse failed.

Variant parse_string(String json_string)

Parameters

json_string String

stringify(Variant, String, bool, bool)

Qualifiers: static

Converts a Variant var to JSON text and returns the result. Useful for serializing data to store or send over the network.

Note: The JSON specification does not define integer or float types, but only a number type. Therefore, converting a Variant to JSON text will convert all numerical values to float types.

Note: If full_precision is true, when stringifying floats, the unreliable digits are stringified in addition to the reliable digits to guarantee exact decoding.

The indent parameter controls if and how something is indented; its contents will be used where there should be an indent in the output. Even spaces like " " will work. \t and \n can also be used for a tab indent, or to make a newline for each indent respectively.

Example output:

## JSON.stringify(my_dictionary)
{"name":"my_dictionary","version":"1.0.0","entities":[{"name":"entity_0","value":"value_0"},{"name":"entity_1","value":"value_1"}]}

## JSON.stringify(my_dictionary, "\t")
{
    "name": "my_dictionary",
    "version": "1.0.0",
    "entities": [
        {
            "name": "entity_0",
            "value": "value_0"
        },
        {
            "name": "entity_1",
            "value": "value_1"
        }
    ]
}

## JSON.stringify(my_dictionary, "...")
{
..."name": "my_dictionary",
..."version": "1.0.0",
..."entities": [
......{
........."name": "entity_0",
........."value": "value_0"
......},
......{
........."name": "entity_1",
........."value": "value_1"
......}

...]

}

String stringify(Variant data, String indent, bool sort_keys, bool full_precision)

Parameters

data Variant
indent String
sort_keys bool
full_precision bool

to_native(Variant, bool)

Qualifiers: static

Converts a JSON-compliant value that was created with JSON.from_native back to native engine types.

By default, objects are ignored for security reasons, unless allow_objects is true.

You can convert a JSON string back to a native value like this:

func decode_data(string, allow_objects = false):
    return JSON.to_native(JSON.parse_string(string), allow_objects)

Variant to_native(Variant json, bool allow_objects)

Parameters

json Variant
allow_objects bool