Class InputEventScreenDrag
Represents a screen drag event.
- Inheritance
-
InputEventScreenDrag
Remarks
Stores information about screen drag events. See Node._input.
See Also
Properties
index
The drag event index in the case of a multi-drag event.
var index : int = 0
Property Value
Remarks
pen_inverted
Returns true
when using the eraser end of a stylus pen.
var pen_inverted : bool = false
Property Value
Remarks
position
The drag position in the viewport the node is in, using the coordinate system of this viewport.
var position : Vector2 = Vector2(0, 0)
Property Value
Remarks
pressure
Represents the pressure the user puts on the pen. Ranges from 0.0
to 1.0
.
var pressure : float = 0.0
Property Value
Remarks
relative
The drag position relative to the previous position (position at the last frame).
Note: relative is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means touch sensitivity will appear different depending on resolution when using relative in a script that handles touch aiming. To avoid this, use screen_relative instead.
var relative : Vector2 = Vector2(0, 0)
Property Value
Remarks
screen_relative
The unscaled drag position relative to the previous position in screen coordinates (position at the last frame). This position is not scaled according to the content scale factor or calls to InputEvent.xformed_by. This should be preferred over relative for touch aiming regardless of the project's stretch mode.
var screen_relative : Vector2 = Vector2(0, 0)
Property Value
Remarks
screen_velocity
The unscaled drag velocity in pixels per second in screen coordinates. This velocity is not scaled according to the content scale factor or calls to InputEvent.xformed_by. This should be preferred over velocity for touch aiming regardless of the project's stretch mode.
var screen_velocity : Vector2 = Vector2(0, 0)
Property Value
Remarks
tilt
Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from -1.0
to 1.0
for both axes.
var tilt : Vector2 = Vector2(0, 0)
Property Value
Remarks
velocity
The drag velocity.
Note: velocity is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means touch sensitivity will appear different depending on resolution when using velocity in a script that handles touch aiming. To avoid this, use screen_velocity instead.
var velocity : Vector2 = Vector2(0, 0)