Table of Contents

Class ImporterMeshInstance3D

Inheritance
ImporterMeshInstance3D

Properties

cast_shadow

var cast_shadow : int = 1

Property Value

int

Remarks

  • void set_cast_shadows_setting(int value)
  • int get_cast_shadows_setting

layer_mask

var layer_mask : int = 1

Property Value

int

Remarks

  • void set_layer_mask(int value)
  • int get_layer_mask

mesh

var mesh : ImporterMesh

Property Value

ImporterMesh

Remarks

skeleton_path

var skeleton_path : NodePath = NodePath("")

Property Value

NodePath

Remarks

skin

var skin : Skin

Property Value

Skin

Remarks

  • void set_skin(Skin value)
  • Skin get_skin

visibility_range_begin

var visibility_range_begin : float = 0.0

Property Value

float

Remarks

  • void set_visibility_range_begin(float value)
  • float get_visibility_range_begin

visibility_range_begin_margin

var visibility_range_begin_margin : float = 0.0

Property Value

float

Remarks

  • void set_visibility_range_begin_margin(float value)
  • float get_visibility_range_begin_margin

visibility_range_end

var visibility_range_end : float = 0.0

Property Value

float

Remarks

  • void set_visibility_range_end(float value)
  • float get_visibility_range_end

visibility_range_end_margin

var visibility_range_end_margin : float = 0.0

Property Value

float

Remarks

  • void set_visibility_range_end_margin(float value)
  • float get_visibility_range_end_margin

visibility_range_fade_mode

var visibility_range_fade_mode : int = 0

Property Value

int

Remarks

  • void set_visibility_range_fade_mode(int value)
  • int get_visibility_range_fade_mode