Class GraphEdit
An editor for graph-like structures, using GraphNodes.
- Inheritance
-
GraphEdit
Remarks
GraphEdit provides tools for creation, manipulation, and display of various graphs. Its main purpose in the engine is to power the visual programming systems, such as visual shaders, but it is also available for use in user projects.
GraphEdit by itself is only an empty container, representing an infinite grid where GraphNodes can be placed. Each GraphNode represents a node in the graph, a single unit of data in the connected scheme. GraphEdit, in turn, helps to control various interactions with nodes and between nodes. When the user attempts to connect, disconnect, or delete a GraphNode, a signal is emitted in the GraphEdit, but no action is taken by default. It is the responsibility of the programmer utilizing this control to implement the necessary logic to determine how each request should be handled.
Performance: It is greatly advised to enable low-processor usage mode (see low_processor_usage_mode) when using GraphEdits.
Note: Keep in mind that Node.get_children will also return the connection layer node named _connection_layer
due to technical limitations. This behavior may change in future releases.
Properties
connection_lines_antialiased
If true
, the lines between nodes will use antialiasing.
var connection_lines_antialiased : bool = true
Property Value
Remarks
connection_lines_curvature
The curvature of the lines between the nodes. 0 results in straight lines.
var connection_lines_curvature : float = 0.5
Property Value
Remarks
connection_lines_thickness
The thickness of the lines between the nodes.
var connection_lines_thickness : float = 4.0
Property Value
Remarks
connections
The connections between GraphNodes.
A connection is represented as a Dictionary in the form of:
{
from_node: StringName,
from_port: int,
to_node: StringName,
to_port: int,
keep_alive: bool
}
Connections with keep_alive
set to false
may be deleted automatically if invalid during a redraw.
var connections : Dictionary[] = []
Property Value
- Dictionary[]
Remarks
- void set_connections(Dictionary[] value)
- Dictionary[] get_connection_list
grid_pattern
The pattern used for drawing the grid.
var grid_pattern : int = 0
Property Value
Remarks
minimap_enabled
If true
, the minimap is visible.
var minimap_enabled : bool = true
Property Value
Remarks
minimap_opacity
The opacity of the minimap rectangle.
var minimap_opacity : float = 0.65
Property Value
Remarks
minimap_size
The size of the minimap rectangle. The map itself is based on the size of the grid area and is scaled to fit this rectangle.
var minimap_size : Vector2 = Vector2(240, 160)
Property Value
Remarks
panning_scheme
Defines the control scheme for panning with mouse wheel.
var panning_scheme : int = 0
Property Value
Remarks
right_disconnects
If true
, enables disconnection of existing connections in the GraphEdit by dragging the right end.
var right_disconnects : bool = false
Property Value
Remarks
scroll_offset
The scroll offset.
var scroll_offset : Vector2 = Vector2(0, 0)
Property Value
Remarks
show_arrange_button
If true
, the button to automatically arrange graph nodes is visible.
var show_arrange_button : bool = true
Property Value
Remarks
show_grid
If true
, the grid is visible.
var show_grid : bool = true
Property Value
Remarks
show_grid_buttons
If true
, buttons that allow to configure grid and snapping options are visible.
var show_grid_buttons : bool = true
Property Value
Remarks
show_menu
If true
, the menu toolbar is visible.
var show_menu : bool = true
Property Value
Remarks
show_minimap_button
If true
, the button to toggle the minimap is visible.
var show_minimap_button : bool = true
Property Value
Remarks
show_zoom_buttons
If true
, buttons that allow to change and reset the zoom level are visible.
var show_zoom_buttons : bool = true
Property Value
Remarks
show_zoom_label
If true
, the label with the current zoom level is visible. The zoom level is displayed in percents.
var show_zoom_label : bool = false
Property Value
Remarks
snapping_distance
The snapping distance in pixels, also determines the grid line distance.
var snapping_distance : int = 20
Property Value
Remarks
snapping_enabled
If true
, enables snapping.
var snapping_enabled : bool = true
Property Value
Remarks
zoom
The current zoom value.
var zoom : float = 1.0
Property Value
Remarks
zoom_max
The upper zoom limit.
var zoom_max : float = 2.0736
Property Value
Remarks
zoom_min
The lower zoom limit.
var zoom_min : float = 0.232568
Property Value
Remarks
zoom_step
The step of each zoom level.
var zoom_step : float = 1.2
Property Value
Remarks
activity
Theme Property
Color the connection line is interpolated to based on the activity value of a connection (see GraphEdit.set_connection_activity).
= ``Color(1, 1, 1, 1)``
Property Value
connection_hover_tint_color
Theme Property
Color which is blended with the connection line when the mouse is hovering over it.
= ``Color(0, 0, 0, 0.3)``
Property Value
connection_rim_color
Theme Property
Color of the rim around each connection line used for making intersecting lines more distinguishable.
= ``Color(0.1, 0.1, 0.1, 0.6)``
Property Value
connection_valid_target_tint_color
Theme Property
Color which is blended with the connection line when the currently dragged connection is hovering over a valid target port.
= ``Color(1, 1, 1, 0.4)``
Property Value
grid_major
Theme Property
Color of major grid lines/dots.
= ``Color(1, 1, 1, 0.2)``
Property Value
grid_minor
Theme Property
Color of minor grid lines/dots.
= ``Color(1, 1, 1, 0.05)``
Property Value
selection_fill
Theme Property
The fill color of the selection rectangle.
= ``Color(1, 1, 1, 0.3)``
Property Value
selection_stroke
Theme Property
The outline color of the selection rectangle.
= ``Color(1, 1, 1, 0.8)``
Property Value
connection_hover_thickness
Theme Property
Widen the line of the connection when the mouse is hovering over it by a percentage factor. A value of 0
disables the highlight. A value of 100
doubles the line width.
= ``0``
Property Value
port_hotzone_inner_extent
Theme Property
The horizontal range within which a port can be grabbed (inner side).
= ``22``
Property Value
port_hotzone_outer_extent
Theme Property
The horizontal range within which a port can be grabbed (outer side).
= ``26``
Property Value
grid_toggle
Theme Property
The icon for the grid toggle button.
Texture2D grid_toggle
Property Value
layout
Theme Property
The icon for the layout button for auto-arranging the graph.
Texture2D layout
Property Value
minimap_toggle
Theme Property
The icon for the minimap toggle button.
Texture2D minimap_toggle
Property Value
snapping_toggle
Theme Property
The icon for the snapping toggle button.
Texture2D snapping_toggle
Property Value
zoom_in
Theme Property
The icon for the zoom in button.
Texture2D zoom_in
Property Value
zoom_out
Theme Property
The icon for the zoom out button.
Texture2D zoom_out
Property Value
zoom_reset
Theme Property
The icon for the zoom reset button.
Texture2D zoom_reset
Property Value
menu_panel
Theme Property
StyleBox menu_panel
Property Value
panel
Theme Property
The background drawn under the grid.
StyleBox panel
Property Value
Methods
_get_connection_line(Vector2, Vector2)
Qualifiers: virtualconst
Virtual method which can be overridden to customize how connections are drawn.
PackedVector2Array _get_connection_line(Vector2 from_position, Vector2 to_position)
Parameters
_is_in_input_hotzone(Object, int, Vector2)
Qualifiers: virtual
Returns whether the mouse_position
is in the input hot zone.
By default, a hot zone is a Rect2 positioned such that its center is at in_node
.GraphNode.get_input_port_position(in_port
) (For output's case, call GraphNode.get_output_port_position instead). The hot zone's width is twice the Theme Property port_grab_distance_horizontal
, and its height is twice the port_grab_distance_vertical
.
Below is a sample code to help get started:
func _is_in_input_hotzone(in_node, in_port, mouse_position):
var port_size = Vector2(get_theme_constant("port_grab_distance_horizontal"), get_theme_constant("port_grab_distance_vertical"))
var port_pos = in_node.get_position() + in_node.get_input_port_position(in_port) - port_size / 2
var rect = Rect2(port_pos, port_size)
return rect.has_point(mouse_position)
bool _is_in_input_hotzone(Object in_node, int in_port, Vector2 mouse_position)
Parameters
_is_in_output_hotzone(Object, int, Vector2)
Qualifiers: virtual
Returns whether the mouse_position
is in the output hot zone. For more information on hot zones, see GraphEdit._is_in_input_hotzone.
Below is a sample code to help get started:
func _is_in_output_hotzone(in_node, in_port, mouse_position):
var port_size = Vector2(get_theme_constant("port_grab_distance_horizontal"), get_theme_constant("port_grab_distance_vertical"))
var port_pos = in_node.get_position() + in_node.get_output_port_position(in_port) - port_size / 2
var rect = Rect2(port_pos, port_size)
return rect.has_point(mouse_position)
bool _is_in_output_hotzone(Object in_node, int in_port, Vector2 mouse_position)
Parameters
_is_node_hover_valid(StringName, int, StringName, int)
Qualifiers: virtual
This virtual method can be used to insert additional error detection while the user is dragging a connection over a valid port.
Return true
if the connection is indeed valid or return false
if the connection is impossible. If the connection is impossible, no snapping to the port and thus no connection request to that port will happen.
In this example a connection to same node is suppressed:
bool _is_node_hover_valid(StringName from_node, int from_port, StringName to_node, int to_port)
Parameters
from_node
StringNamefrom_port
intto_node
StringNameto_port
int
add_valid_connection_type(int, int)
Allows the connection between two different port types. The port type is defined individually for the left and the right port of each slot with the GraphNode.set_slot method.
See also GraphEdit.is_valid_connection_type and GraphEdit.remove_valid_connection_type.
void add_valid_connection_type(int from_type, int to_type)
Parameters
add_valid_left_disconnect_type(int)
Allows to disconnect nodes when dragging from the left port of the GraphNode's slot if it has the specified type. See also GraphEdit.remove_valid_left_disconnect_type.
void add_valid_left_disconnect_type(int type)
Parameters
type
int
add_valid_right_disconnect_type(int)
Allows to disconnect nodes when dragging from the right port of the GraphNode's slot if it has the specified type. See also GraphEdit.remove_valid_right_disconnect_type.
void add_valid_right_disconnect_type(int type)
Parameters
type
int
arrange_nodes
Rearranges selected nodes in a layout with minimum crossings between connections and uniform horizontal and vertical gap between nodes.
void arrange_nodes
attach_graph_element_to_frame(StringName, StringName)
Attaches the element
GraphElement to the frame
GraphFrame.
void attach_graph_element_to_frame(StringName element, StringName frame)
Parameters
element
StringNameframe
StringName
clear_connections
Removes all connections between nodes.
void clear_connections
connect_node(StringName, int, StringName, int, bool)
Create a connection between the from_port
of the from_node
GraphNode and the to_port
of the to_node
GraphNode. If the connection already exists, no connection is created.
Connections with keep_alive
set to false
may be deleted automatically if invalid during a redraw.
int connect_node(StringName from_node, int from_port, StringName to_node, int to_port, bool keep_alive)
Parameters
from_node
StringNamefrom_port
intto_node
StringNameto_port
intkeep_alive
bool
detach_graph_element_from_frame(StringName)
Detaches the element
GraphElement from the GraphFrame it is currently attached to.
void detach_graph_element_from_frame(StringName element)
Parameters
element
StringName
disconnect_node(StringName, int, StringName, int)
Removes the connection between the from_port
of the from_node
GraphNode and the to_port
of the to_node
GraphNode. If the connection does not exist, no connection is removed.
void disconnect_node(StringName from_node, int from_port, StringName to_node, int to_port)
Parameters
from_node
StringNamefrom_port
intto_node
StringNameto_port
int
force_connection_drag_end
Ends the creation of the current connection. In other words, if you are dragging a connection you can use this method to abort the process and remove the line that followed your cursor.
This is best used together with GraphEdit.connection_drag_started and connection_drag_ended to add custom behavior like node addition through shortcuts.
Note: This method suppresses any other connection request signals apart from connection_drag_ended.
void force_connection_drag_end
get_attached_nodes_of_frame(StringName)
Returns an array of node names that are attached to the GraphFrame with the given name.
StringName[] get_attached_nodes_of_frame(StringName frame)
Parameters
frame
StringName
get_closest_connection_at_point(Vector2, float)
Qualifiers: const
Returns the closest connection to the given point in screen space. If no connection is found within max_distance
pixels, an empty Dictionary is returned.
A connection is represented as a Dictionary in the form of:
{
from_node: StringName,
from_port: int,
to_node: StringName,
to_port: int,
keep_alive: bool
}
For example, getting a connection at a given mouse position can be achieved like this:
var connection = get_closest_connection_at_point(mouse_event.get_position())
Dictionary get_closest_connection_at_point(Vector2 point, float max_distance)
Parameters
get_connection_count(StringName, int)
Returns the number of connections from from_port
of from_node
.
int get_connection_count(StringName from_node, int from_port)
Parameters
from_node
StringNamefrom_port
int
get_connection_line(Vector2, Vector2)
Qualifiers: const
Returns the points which would make up a connection between from_node
and to_node
.
PackedVector2Array get_connection_line(Vector2 from_node, Vector2 to_node)
Parameters
get_connections_intersecting_with_rect(Rect2)
Qualifiers: const
Returns an Array containing the list of connections that intersect with the given Rect2.
A connection is represented as a Dictionary in the form of:
{
from_node: StringName,
from_port: int,
to_node: StringName,
to_port: int,
keep_alive: bool
}
Dictionary[] get_connections_intersecting_with_rect(Rect2 rect)
Parameters
rect
Rect2
get_element_frame(StringName)
Returns the GraphFrame that contains the GraphElement with the given name.
GraphFrame get_element_frame(StringName element)
Parameters
element
StringName
get_menu_hbox
Gets the HBoxContainer that contains the zooming and grid snap controls in the top left of the graph. You can use this method to reposition the toolbar or to add your own custom controls to it.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their visible property.
HBoxContainer get_menu_hbox
is_node_connected(StringName, int, StringName, int)
Returns true
if the from_port
of the from_node
GraphNode is connected to the to_port
of the to_node
GraphNode.
bool is_node_connected(StringName from_node, int from_port, StringName to_node, int to_port)
Parameters
from_node
StringNamefrom_port
intto_node
StringNameto_port
int
is_valid_connection_type(int, int)
Qualifiers: const
Returns whether it's possible to make a connection between two different port types. The port type is defined individually for the left and the right port of each slot with the GraphNode.set_slot method.
See also GraphEdit.add_valid_connection_type and GraphEdit.remove_valid_connection_type.
bool is_valid_connection_type(int from_type, int to_type)
Parameters
remove_valid_connection_type(int, int)
Disallows the connection between two different port types previously allowed by GraphEdit.add_valid_connection_type. The port type is defined individually for the left and the right port of each slot with the GraphNode.set_slot method.
See also GraphEdit.is_valid_connection_type.
void remove_valid_connection_type(int from_type, int to_type)
Parameters
remove_valid_left_disconnect_type(int)
Disallows to disconnect nodes when dragging from the left port of the GraphNode's slot if it has the specified type. Use this to disable disconnection previously allowed with GraphEdit.add_valid_left_disconnect_type.
void remove_valid_left_disconnect_type(int type)
Parameters
type
int
remove_valid_right_disconnect_type(int)
Disallows to disconnect nodes when dragging from the right port of the GraphNode's slot if it has the specified type. Use this to disable disconnection previously allowed with GraphEdit.add_valid_right_disconnect_type.
void remove_valid_right_disconnect_type(int type)
Parameters
type
int
set_connection_activity(StringName, int, StringName, int, float)
Sets the coloration of the connection between from_node
's from_port
and to_node
's to_port
with the color provided in the activity theme property. The color is linearly interpolated between the connection color and the activity color using amount
as weight.
void set_connection_activity(StringName from_node, int from_port, StringName to_node, int to_port, float amount)
Parameters
from_node
StringNamefrom_port
intto_node
StringNameto_port
intamount
float
set_selected(Node)
Sets the specified node
as the one selected.
void set_selected(Node node)
Parameters
node
Node
Events
begin_node_move
Emitted at the beginning of a GraphElement's movement.
signal begin_node_move
connection_drag_ended
Emitted at the end of a connection drag.
signal connection_drag_ended
connection_drag_started(StringName, int, bool)
Emitted at the beginning of a connection drag.
signal connection_drag_started(StringName from_node, int from_port, bool is_output)
Parameters
from_node
StringNamefrom_port
intis_output
bool
connection_from_empty(StringName, int, Vector2)
Emitted when user drags a connection from an input port into the empty space of the graph.
signal connection_from_empty(StringName to_node, int to_port, Vector2 release_position)
Parameters
to_node
StringNameto_port
intrelease_position
Vector2
connection_request(StringName, int, StringName, int)
Emitted to the GraphEdit when the connection between the from_port
of the from_node
GraphNode and the to_port
of the to_node
GraphNode is attempted to be created.
signal connection_request(StringName from_node, int from_port, StringName to_node, int to_port)
Parameters
from_node
StringNamefrom_port
intto_node
StringNameto_port
int
connection_to_empty(StringName, int, Vector2)
Emitted when user drags a connection from an output port into the empty space of the graph.
signal connection_to_empty(StringName from_node, int from_port, Vector2 release_position)
Parameters
from_node
StringNamefrom_port
intrelease_position
Vector2
copy_nodes_request
Emitted when this GraphEdit captures a ui_copy
action (Ctrl + C
by default). In general, this signal indicates that the selected GraphElements should be copied.
signal copy_nodes_request
cut_nodes_request
Emitted when this GraphEdit captures a ui_cut
action (Ctrl + X
by default). In general, this signal indicates that the selected GraphElements should be cut.
signal cut_nodes_request
delete_nodes_request(StringName[])
Emitted when this GraphEdit captures a ui_graph_delete
action (Delete
by default).
nodes
is an array of node names that should be removed. These usually include all selected nodes.
signal delete_nodes_request(StringName[] nodes)
Parameters
nodes
StringName[]
disconnection_request(StringName, int, StringName, int)
Emitted to the GraphEdit when the connection between from_port
of from_node
GraphNode and to_port
of to_node
GraphNode is attempted to be removed.
signal disconnection_request(StringName from_node, int from_port, StringName to_node, int to_port)
Parameters
from_node
StringNamefrom_port
intto_node
StringNameto_port
int
duplicate_nodes_request
Emitted when this GraphEdit captures a ui_graph_duplicate
action (Ctrl + D
by default). In general, this signal indicates that the selected GraphElements should be duplicated.
signal duplicate_nodes_request
end_node_move
Emitted at the end of a GraphElement's movement.
signal end_node_move
frame_rect_changed(GraphFrame, Rect2)
Emitted when the GraphFrame frame
is resized to new_rect
.
signal frame_rect_changed(GraphFrame frame, Rect2 new_rect)
Parameters
frame
GraphFramenew_rect
Rect2
graph_elements_linked_to_frame_request(Array, StringName)
Emitted when one or more GraphElements are dropped onto the GraphFrame named frame
, when they were not previously attached to any other one.
elements
is an array of GraphElements to be attached.
signal graph_elements_linked_to_frame_request(Array elements, StringName frame)
Parameters
elements
Arrayframe
StringName
node_deselected(Node)
Emitted when the given GraphElement node is deselected.
signal node_deselected(Node node)
Parameters
node
Node
node_selected(Node)
Emitted when the given GraphElement node is selected.
signal node_selected(Node node)
Parameters
node
Node
paste_nodes_request
Emitted when this GraphEdit captures a ui_paste
action (Ctrl + V
by default). In general, this signal indicates that previously copied GraphElements should be pasted.
signal paste_nodes_request
popup_request(Vector2)
Emitted when a popup is requested. Happens on right-clicking in the GraphEdit. at_position
is the position of the mouse pointer when the signal is sent.
signal popup_request(Vector2 at_position)
Parameters
at_position
Vector2
scroll_offset_changed(Vector2)
Emitted when the scroll offset is changed by the user. It will not be emitted when changed in code.
signal scroll_offset_changed(Vector2 offset)
Parameters
offset
Vector2