Class GLTFCamera
Represents a glTF camera.
- Inheritance
-
GLTFCamera
Remarks
Represents a camera as defined by the base glTF spec.
See Also
Properties
depth_far
The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to glTF's zfar
property.
var depth_far : float = 4000.0
Property Value
Remarks
depth_near
The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to glTF's znear
property.
var depth_near : float = 0.05
Property Value
Remarks
fov
The FOV of the camera. This class and glTF define the camera FOV in radians, while Godot uses degrees. This maps to glTF's yfov
property. This value is only used for perspective cameras, when perspective is true
.
var fov : float = 1.309
Property Value
Remarks
perspective
If true
, the camera is in perspective mode. Otherwise, the camera is in orthographic/orthogonal mode. This maps to glTF's camera type
property. See projection and the glTF spec for more information.
var perspective : bool = true
Property Value
Remarks
size_mag
The size of the camera. This class and glTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to glTF's ymag
property. This value is only used for orthographic/orthogonal cameras, when perspective is false
.
var size_mag : float = 0.5
Property Value
Remarks
Methods
from_dictionary(Dictionary)
Qualifiers: static
Creates a new GLTFCamera instance by parsing the given Dictionary.
GLTFCamera from_dictionary(Dictionary dictionary)
Parameters
dictionary
Dictionary
from_node(Camera3D)
Qualifiers: static
Create a new GLTFCamera instance from the given Godot Camera3D node.
GLTFCamera from_node(Camera3D camera_node)
Parameters
camera_node
Camera3D
to_dictionary
Qualifiers: const
Serializes this GLTFCamera instance into a Dictionary.
Dictionary to_dictionary
to_node
Qualifiers: const
Converts this GLTFCamera instance into a Godot Camera3D node.
Camera3D to_node