Class EngineProfiler
Base class for creating custom profilers.
- Inheritance
-
EngineProfiler
Remarks
This class can be used to implement custom profilers that are able to interact with the engine and editor debugger.
See EngineDebugger and EditorDebuggerPlugin for more information.
Methods
_add_frame(Array)
Qualifiers: virtual
Called when data is added to profiler using EngineDebugger.profiler_add_frame_data.
void _add_frame(Array data)
Parameters
data
Array
_tick(float, float, float, float)
Qualifiers: virtual
Called once every engine iteration when the profiler is active with information about the current frame. All time values are in seconds. Lower values represent faster processing times and are therefore considered better.
void _tick(float frame_time, float process_time, float physics_time, float physics_frame_time)
Parameters
_toggle(bool, Array)
Qualifiers: virtual
Called when the profiler is enabled/disabled, along with a set of options
.
void _toggle(bool enable, Array options)