Class EngineDebugger
Exposes the internal debugger.
- Inheritance
-
EngineDebugger
Remarks
EngineDebugger handles the communication between the editor and the running game. It is active in the running game. Messages can be sent/received through it. It also manages the profilers.
Methods
clear_breakpoints
Clears all breakpoints.
void clear_breakpoints
debug(bool, bool)
Starts a debug break in script execution, optionally specifying whether the program can continue based on can_continue and whether the break was due to a breakpoint.
void debug(bool can_continue, bool is_error_breakpoint)
Parameters
get_depth
Qualifiers: const
Returns the current debug depth.
int get_depth
get_lines_left
Qualifiers: const
Returns the number of lines that remain.
int get_lines_left
has_capture(StringName)
Returns true if a capture with the given name is present otherwise false.
bool has_capture(StringName name)
Parameters
nameStringName
has_profiler(StringName)
Returns true if a profiler with the given name is present otherwise false.
bool has_profiler(StringName name)
Parameters
nameStringName
insert_breakpoint(int, StringName)
Inserts a new breakpoint with the given source and line.
void insert_breakpoint(int line, StringName source)
Parameters
lineintsourceStringName
is_active
Returns true if the debugger is active otherwise false.
bool is_active
is_breakpoint(int, StringName)
Qualifiers: const
Returns true if the given source and line represent an existing breakpoint.
bool is_breakpoint(int line, StringName source)
Parameters
lineintsourceStringName
is_profiling(StringName)
Returns true if a profiler with the given name is present and active otherwise false.
bool is_profiling(StringName name)
Parameters
nameStringName
is_skipping_breakpoints
Qualifiers: const
Returns true if the debugger is skipping breakpoints otherwise false.
bool is_skipping_breakpoints
line_poll
Forces a processing loop of debugger events. The purpose of this method is just processing events every now and then when the script might get too busy, so that bugs like infinite loops can be caught.
void line_poll
profiler_add_frame_data(StringName, Array)
Calls the add callable of the profiler with given name and data.
void profiler_add_frame_data(StringName name, Array data)
Parameters
nameStringNamedataArray
profiler_enable(StringName, bool, Array)
Calls the toggle callable of the profiler with given name and arguments. Enables/Disables the same profiler depending on enable argument.
void profiler_enable(StringName name, bool enable, Array arguments)
Parameters
nameStringNameenableboolargumentsArray
register_message_capture(StringName, Callable)
Registers a message capture with given name. If name is "my_message" then messages starting with "my_message:" will be called with the given callable.
The callable must accept a message string and a data array as argument. The callable should return true if the message is recognized.
Note: The callable will receive the message with the prefix stripped, unlike EditorDebuggerPlugin._capture. See the EditorDebuggerPlugin description for an example.
void register_message_capture(StringName name, Callable callable)
Parameters
nameStringNamecallableCallable
register_profiler(StringName, EngineProfiler)
Registers a profiler with the given name. See EngineProfiler for more information.
void register_profiler(StringName name, EngineProfiler profiler)
Parameters
nameStringNameprofilerEngineProfiler
remove_breakpoint(int, StringName)
Removes a breakpoint with the given source and line.
void remove_breakpoint(int line, StringName source)
Parameters
lineintsourceStringName
script_debug(ScriptLanguage, bool, bool)
Starts a debug break in script execution, optionally specifying whether the program can continue based on can_continue and whether the break was due to a breakpoint.
void script_debug(ScriptLanguage language, bool can_continue, bool is_error_breakpoint)
Parameters
languageScriptLanguagecan_continueboolis_error_breakpointbool
send_message(String, Array)
Sends a message with given message and data array.
void send_message(String message, Array data)
Parameters
set_depth(int)
Sets the current debugging depth.
void set_depth(int depth)
Parameters
depthint
set_lines_left(int)
Sets the current debugging lines that remain.
void set_lines_left(int lines)
Parameters
linesint
unregister_message_capture(StringName)
Unregisters the message capture with given name.
void unregister_message_capture(StringName name)
Parameters
nameStringName
unregister_profiler(StringName)
Unregisters a profiler with given name.
void unregister_profiler(StringName name)
Parameters
nameStringName