Table of Contents

Class Callable

A built-in type representing a method or a standalone function.

Callable

Remarks

Callable is a built-in Variant type that represents a function. It can either be a method within an Object instance, or a custom callable used for different purposes (see is_custom). Like all Variant types, it can be stored in variables and passed to other functions. It is most commonly used for signal callbacks.

func print_args(arg1, arg2, arg3 = ""):
    prints(arg1, arg2, arg3)

func test():
    var callable = Callable(self, "print_args")
    callable.call("hello", "world")  # Prints "hello world ".
    callable.call(Vector2.UP, 42, callable)  # Prints "(0.0, -1.0) 42 Node(node.gd)::print_args"
    callable.call("invalid")  # Invalid call, should have at least 2 arguments.

In GDScript, it's possible to create lambda functions within a method. Lambda functions are custom callables that are not associated with an Object instance. Optionally, lambda functions can also be named. The name will be displayed in the debugger, or when calling get_method.

func _init():
    var my_lambda = func (message):
        print(message)

    # Prints "Hello everyone!"
    my_lambda.call("Hello everyone!")

    # Prints "Attack!", when the button_pressed signal is emitted.
    button_pressed.connect(func(): print("Attack!"))

In GDScript, you can access methods and global functions as Callables:

tween.tween_callback(node.queue_free)  # Object methods.
tween.tween_callback(array.clear)  # Methods of built-in types.
tween.tween_callback(print.bind("Test"))  # Global functions.

Note: Dictionary does not support the above due to ambiguity with keys.

var dictionary = {"hello": "world"}

# This will not work, `clear` is treated as a key.
tween.tween_callback(dictionary.clear)

# This will work.
tween.tween_callback(Callable.create(dictionary, "clear"))

Constructors

Callable

Constructs an empty Callable, with no object nor method bound.

Callable Callable

Callable(Callable)

Constructs a Callable as a copy of the given Callable.

Callable Callable(Callable from)

Parameters

from Callable

Callable(Object, StringName)

Creates a new Callable for the method named method in the specified object.

Note: For methods of built-in Variant types, use Callable.create instead.

Callable Callable(Object object, StringName method)

Parameters

object Object
method StringName

Methods

bind(...)

Qualifiers: varargconst

Returns a copy of this Callable with one or more arguments bound. When called, the bound arguments are passed after the arguments supplied by Callable.call. See also Callable.unbind.

Note: When this method is chained with other similar methods, the order in which the argument list is modified is read from right to left.

Callable bind(...)

bindv(Array)

Returns a copy of this Callable with one or more arguments bound, reading them from an array. When called, the bound arguments are passed after the arguments supplied by Callable.call. See also Callable.unbind.

Note: When this method is chained with other similar methods, the order in which the argument list is modified is read from right to left.

Callable bindv(Array arguments)

Parameters

arguments Array

call(...)

Qualifiers: varargconst

Calls the method represented by this Callable. Arguments can be passed and should match the method's signature.

Variant call(...)

call_deferred(...)

Qualifiers: varargconst

Calls the method represented by this Callable in deferred mode, i.e. at the end of the current frame. Arguments can be passed and should match the method's signature.

func _ready():
    grab_focus.call_deferred()

Note: Deferred calls are processed at idle time. Idle time happens mainly at the end of process and physics frames. In it, deferred calls will be run until there are none left, which means you can defer calls from other deferred calls and they'll still be run in the current idle time cycle. This means you should not call a method deferred from itself (or from a method called by it), as this causes infinite recursion the same way as if you had called the method directly.

See also Object.call_deferred.

void call_deferred(...)

callv(Array)

Qualifiers: const

Calls the method represented by this Callable. Unlike Callable.call, this method expects all arguments to be contained inside the arguments Array.

Variant callv(Array arguments)

Parameters

arguments Array

create(Variant, StringName)

Qualifiers: static

Creates a new Callable for the method named method in the specified variant. To represent a method of a built-in Variant type, a custom callable is used (see is_custom). If variant is Object, then a standard callable will be created instead.

Note: This method is always necessary for the Dictionary type, as property syntax is used to access its entries. You may also use this method when variant's type is not known in advance (for polymorphism).

Callable create(Variant variant, StringName method)

Parameters

variant Variant
method StringName

get_argument_count

Qualifiers: const

Returns the total number of arguments this Callable should take, including optional arguments. This means that any arguments bound with Callable.bind are subtracted from the result, and any arguments unbound with Callable.unbind are added to the result.

int get_argument_count

get_bound_arguments

Qualifiers: const

Returns the array of arguments bound via successive Callable.bind or Callable.unbind calls. These arguments will be added after the arguments passed to the call, from which get_unbound_arguments_count arguments on the right have been previously excluded.

func get_effective_arguments(callable, call_args):
    assert(call_args.size() - callable.get_unbound_arguments_count() >= 0)
    var result = call_args.slice(0, call_args.size() - callable.get_unbound_arguments_count())
    result.append_array(callable.get_bound_arguments())
    return result

Array get_bound_arguments

get_bound_arguments_count

Qualifiers: const

Returns the total amount of arguments bound via successive Callable.bind or Callable.unbind calls. This is the same as the size of the array returned by get_bound_arguments. See get_bound_arguments for details.

Note: The get_bound_arguments_count and get_unbound_arguments_count methods can both return positive values.

int get_bound_arguments_count

get_method

Qualifiers: const

Returns the name of the method represented by this Callable. If the callable is a GDScript lambda function, returns the function's name or "<anonymous lambda>".

StringName get_method

get_object

Qualifiers: const

Returns the object on which this Callable is called.

Object get_object

get_object_id

Qualifiers: const

Returns the ID of this Callable's object (see get_instance_id).

int get_object_id

get_unbound_arguments_count

Qualifiers: const

Returns the total amount of arguments unbound via successive Callable.bind or Callable.unbind calls. See get_bound_arguments for details.

Note: The get_bound_arguments_count and get_unbound_arguments_count methods can both return positive values.

int get_unbound_arguments_count

hash

Qualifiers: const

Returns the 32-bit hash value of this Callable's object.

Note: Callables with equal content will always produce identical hash values. However, the reverse is not true. Returning identical hash values does not imply the callables are equal, because different callables can have identical hash values due to hash collisions. The engine uses a 32-bit hash algorithm for hash.

int hash

is_custom

Qualifiers: const

Returns true if this Callable is a custom callable. Custom callables are used:

  • for binding/unbinding arguments (see Callable.bind and Callable.unbind);

  • for representing methods of built-in Variant types (see Callable.create);

  • for representing global, lambda, and RPC functions in GDScript;

  • for other purposes in the core, GDExtension, and C#.

bool is_custom

is_null

Qualifiers: const

Returns true if this Callable has no target to call the method on. Equivalent to callable == Callable().

Note: This is not the same as not is_valid() and using not is_null() will not guarantee that this callable can be called. Use is_valid instead.

bool is_null

is_standard

Qualifiers: const

Returns true if this Callable is a standard callable. This method is the opposite of is_custom. Returns false if this callable is a lambda function.

bool is_standard

is_valid

Qualifiers: const

Returns true if the callable's object exists and has a valid method name assigned, or is a custom callable.

bool is_valid

rpc(...)

Qualifiers: varargconst

Perform an RPC (Remote Procedure Call) on all connected peers. This is used for multiplayer and is normally not available, unless the function being called has been marked as RPC (using @GDScript.@rpc or Node.rpc_config). Calling this method on unsupported functions will result in an error. See Node.rpc.

void rpc(...)

rpc_id(int, ...)

Qualifiers: varargconst

Perform an RPC (Remote Procedure Call) on a specific peer ID (see multiplayer documentation for reference). This is used for multiplayer and is normally not available unless the function being called has been marked as RPC (using @GDScript.@rpc or Node.rpc_config). Calling this method on unsupported functions will result in an error. See Node.rpc_id.

void rpc_id(int peer_id, ...)

Parameters

peer_id int

unbind(int)

Qualifiers: const

Returns a copy of this Callable with a number of arguments unbound. In other words, when the new callable is called the last few arguments supplied by the user are ignored, according to argcount. The remaining arguments are passed to the callable. This allows to use the original callable in a context that attempts to pass more arguments than this callable can handle, e.g. a signal with a fixed number of arguments. See also Callable.bind.

Note: When this method is chained with other similar methods, the order in which the argument list is modified is read from right to left.

func _ready():
    foo.unbind(1).call(1, 2) # Calls foo(1).
    foo.bind(3, 4).unbind(1).call(1, 2) # Calls foo(1, 3, 4), note that it does not change the arguments from bind.

Callable unbind(int argcount)

Parameters

argcount int

Operators

!= (Callable)

Returns true if both Callables invoke different targets.

bool != (Callable right)

Parameters

right Callable

== (Callable)

Returns true if both Callables invoke the same custom target.

bool == (Callable right)

Parameters

right Callable