Class CollisionPolygon3D
A node that provides a thickened polygon shape (a prism) to a CollisionObject3D parent.
- Inheritance
-
CollisionPolygon3D
Remarks
A node that provides a thickened polygon shape (a prism) to a CollisionObject3D parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an Area3D or turn PhysicsBody3D into a solid object.
Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
Properties
debug_color
The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor.
Note: The default value is debug/shapes/collision/shape_color. The Color(0, 0, 0, 0)
value documented here is a placeholder, and not the actual default debug color.
var debug_color : Color = Color(0, 0, 0, 0)
Property Value
Remarks
debug_fill
If true
, when the shape is displayed, it will show a solid fill color in addition to its wireframe.
var debug_fill : bool = true
Property Value
Remarks
depth
Length that the resulting collision extends in either direction perpendicular to its 2D polygon.
var depth : float = 1.0
Property Value
Remarks
disabled
If true
, no collision will be produced.
var disabled : bool = false
Property Value
Remarks
margin
var margin : float = 0.04
Property Value
Remarks
polygon
Array of vertices which define the 2D polygon in the local XY plane.
var polygon : PackedVector2Array = PackedVector2Array()
Property Value
Remarks
- void set_polygon(PackedVector2Array value)
- PackedVector2Array get_polygon