Class AnimationNodeAnimation
An input animation for an AnimationNodeBlendTree.
- Inheritance
-
AnimationNodeAnimation
Remarks
A resource to add to an AnimationNodeBlendTree. Only has one output port using the animation property. Used as an input for AnimationNodes that blend animations together.
See Also
Properties
advance_on_start
If true
, on receiving a request to play an animation from the start, the first frame is not drawn, but only processed, and playback starts from the next frame.
See also the notes of AnimationPlayer.play.
var advance_on_start : bool = false
Property Value
Remarks
animation
Animation to use as an output. It is one of the animations provided by anim_player.
var animation : StringName = &""
Property Value
Remarks
- void set_animation(StringName value)
- StringName get_animation
loop_mode
If use_custom_timeline is true
, override the loop settings of the original Animation resource with the value.
Note: If the loop_mode isn't set to looping, the Animation.track_set_interpolation_loop_wrap option will not be respected. If you cannot get the expected behavior, consider duplicating the Animation resource and changing the loop settings.
var loop_mode : int
Property Value
Remarks
play_mode
Determines the playback direction of the animation.
var play_mode : int = 0
Property Value
Remarks
start_offset
If use_custom_timeline is true
, offset the start position of the animation.
This is useful for adjusting which foot steps first in 3D walking animations.
var start_offset : float
Property Value
Remarks
stretch_time_scale
If true
, scales the time so that the length specified in timeline_length is one cycle.
This is useful for matching the periods of walking and running animations.
If false
, the original animation length is respected. If you set the loop to loop_mode, the animation will loop in timeline_length.
var stretch_time_scale : bool
Property Value
Remarks
timeline_length
If use_custom_timeline is true
, offset the start position of the animation.
var timeline_length : float
Property Value
Remarks
use_custom_timeline
If true
, AnimationNode provides an animation based on the Animation resource with some parameters adjusted.
var use_custom_timeline : bool = false