Class XRController3D
A 3D node representing a spatially-tracked controller.
- Inheritance
-
XRController3D
Remarks
This is a helper 3D node that is linked to the tracking of controllers. It also offers several handy passthroughs to the state of buttons and such on the controllers.
Controllers are linked by their ID. You can create controller nodes before the controllers are available. If your game always uses two controllers (one for each hand), you can predefine the controllers with ID 1 and 2; they will become active as soon as the controllers are identified. If you expect additional controllers to be used, you should react to the signals and add XRController3D nodes to your scene.
The position of the controller node is automatically updated by the XRServer. This makes this node ideal to add child nodes to visualize the controller.
As many XR runtimes now use a configurable action map all inputs are named.
See Also
Methods
get_float(StringName)
Qualifiers: const
Returns a numeric value for the input with the given name
. This is used for triggers and grip sensors.
float get_float(StringName name)
Parameters
name
StringName
get_input(StringName)
Qualifiers: const
Returns a Variant for the input with the given name
. This works for any input type, the variant will be typed according to the actions configuration.
Variant get_input(StringName name)
Parameters
name
StringName
get_tracker_hand
Qualifiers: const
Returns the hand holding this controller, if known. See TrackerHand.
int get_tracker_hand
get_vector2(StringName)
Qualifiers: const
Returns a Vector2 for the input with the given name
. This is used for thumbsticks and thumbpads found on many controllers.
Vector2 get_vector2(StringName name)
Parameters
name
StringName
is_button_pressed(StringName)
Qualifiers: const
Returns true
if the button with the given name
is pressed.
bool is_button_pressed(StringName name)
Parameters
name
StringName
Events
button_pressed(String)
Emitted when a button on this controller is pressed.
signal button_pressed(String name)
Parameters
name
String
button_released(String)
Emitted when a button on this controller is released.
signal button_released(String name)
Parameters
name
String
input_float_changed(String, float)
Emitted when a trigger or similar input on this controller changes value.
signal input_float_changed(String name, float value)
Parameters
input_vector2_changed(String, Vector2)
Emitted when a thumbstick or thumbpad on this controller is moved.
signal input_vector2_changed(String name, Vector2 value)
Parameters
profile_changed(String)
Emitted when the interaction profile on this controller is changed.
signal profile_changed(String role)
Parameters
role
String