Class VisualShaderNodeIntParameter
A visual shader node for shader parameter (uniform) of type int.
- Inheritance
-
VisualShaderNodeIntParameter
Remarks
A VisualShaderNodeParameter of type int. Offers additional customization for range of accepted values.
Properties
default_value
Default value of this parameter, which will be used if not set externally. default_value_enabled must be enabled; defaults to 0
otherwise.
var default_value : int = 0
Property Value
Remarks
default_value_enabled
If true
, the node will have a custom default value.
var default_value_enabled : bool = false
Property Value
Remarks
enum_names
The names used for the enum select in the editor. hint must be VisualShaderNodeIntParameter.HINT_ENUM for this to take effect.
var enum_names : PackedStringArray = PackedStringArray()
Property Value
Remarks
- void set_enum_names(PackedStringArray value)
- PackedStringArray get_enum_names
hint
Range hint of this node. Use it to customize valid parameter range.
var hint : int = 0
Property Value
Remarks
max
The maximum value this parameter can take. hint must be either VisualShaderNodeIntParameter.HINT_RANGE or VisualShaderNodeIntParameter.HINT_RANGE_STEP for this to take effect.
var max : int = 100
Property Value
Remarks
min
The minimum value this parameter can take. hint must be either VisualShaderNodeIntParameter.HINT_RANGE or VisualShaderNodeIntParameter.HINT_RANGE_STEP for this to take effect.
var min : int = 0
Property Value
Remarks
step
The step between parameter's values. Forces the parameter to be a multiple of the given value. hint must be VisualShaderNodeIntParameter.HINT_RANGE_STEP for this to take effect.
var step : int = 1