Table of Contents

Class VisualShaderNodeInput

Represents the input shader parameter within the visual shader graph.

Inheritance
VisualShaderNodeInput

Remarks

Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check Tutorials section for link).

See Also

Properties

input_name

One of the several input constants in lower-case style like: "vertex" (VERTEX) or "point_size" (POINT_SIZE).

var input_name : String = "[None]"

Property Value

String

Remarks

Methods

get_input_real_name

Qualifiers: const

Returns a translated name of the current constant in the Godot Shader Language. E.g. "ALBEDO" if the input_name equal to "albedo".

String get_input_real_name

Events

input_type_changed

Emitted when input is changed via input_name.

signal input_type_changed