Class SkeletonModification2DLookAt
A modification that rotates a Bone2D node to look at a target.
- Inheritance
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SkeletonModification2DLookAt
Remarks
This SkeletonModification2D rotates a bone to look a target. This is extremely helpful for moving character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily.
Properties
bone2d_node
The Bone2D node that the modification will operate on.
var bone2d_node : NodePath = NodePath("")
Property Value
Remarks
bone_index
The index of the Bone2D node that the modification will operate on.
var bone_index : int = -1
Property Value
Remarks
target_nodepath
The NodePath to the node that is the target for the LookAt modification. This node is what the modification will rotate the Bone2D to.
var target_nodepath : NodePath = NodePath("")
Property Value
Remarks
Methods
get_additional_rotation
Qualifiers: const
Returns the amount of additional rotation that is applied after the LookAt modification executes.
float get_additional_rotation
get_constraint_angle_invert
Qualifiers: const
Returns whether the constraints to this modification are inverted or not.
bool get_constraint_angle_invert
get_constraint_angle_max
Qualifiers: const
Returns the constraint's maximum allowed angle.
float get_constraint_angle_max
get_constraint_angle_min
Qualifiers: const
Returns the constraint's minimum allowed angle.
float get_constraint_angle_min
get_enable_constraint
Qualifiers: const
Returns true
if the LookAt modification is using constraints.
bool get_enable_constraint
set_additional_rotation(float)
Sets the amount of additional rotation that is to be applied after executing the modification. This allows for offsetting the results by the inputted rotation amount.
void set_additional_rotation(float rotation)
Parameters
rotation
float
set_constraint_angle_invert(bool)
When true
, the modification will use an inverted joint constraint.
An inverted joint constraint only constraints the Bone2D to the angles outside of the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values.
void set_constraint_angle_invert(bool invert)
Parameters
invert
bool
set_constraint_angle_max(float)
Sets the constraint's maximum allowed angle.
void set_constraint_angle_max(float angle_max)
Parameters
angle_max
float
set_constraint_angle_min(float)
Sets the constraint's minimum allowed angle.
void set_constraint_angle_min(float angle_min)
Parameters
angle_min
float
set_enable_constraint(bool)
Sets whether this modification will use constraints or not. When true
, constraints will be applied when solving the LookAt modification.
void set_enable_constraint(bool enable_constraint)
Parameters
enable_constraint
bool