Class Script
A class stored as a resource.
- Inheritance
-
Script
- Derived
Remarks
A class stored as a resource. A script extends the functionality of all objects that instantiate it.
This is the base class for all scripts and should not be used directly. Trying to create a new script with this class will result in an error.
The new
method of a script subclass creates a new instance. Object.set_script extends an existing object, if that object's class matches one of the script's base classes.
See Also
Properties
source_code
The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically.
var source_code : String
Property Value
Remarks
Methods
can_instantiate
Qualifiers: const
Returns true
if the script can be instantiated.
bool can_instantiate
get_base_script
Qualifiers: const
Returns the script directly inherited by this script.
Script get_base_script
get_global_name
Qualifiers: const
Returns the class name associated with the script, if there is one. Returns an empty string otherwise.
To give the script a global name, you can use the class_name
keyword in GDScript and the [GlobalClass]
attribute in C#.
StringName get_global_name
get_instance_base_type
Qualifiers: const
Returns the script's base type.
StringName get_instance_base_type
get_property_default_value(StringName)
Returns the default value of the specified property.
Variant get_property_default_value(StringName property)
Parameters
property
StringName
get_rpc_config
Qualifiers: const
Returns a Dictionary mapping method names to their RPC configuration defined by this script.
Variant get_rpc_config
get_script_constant_map
Returns a dictionary containing constant names and their values.
Dictionary get_script_constant_map
get_script_method_list
Returns the list of methods in this Script.
Dictionary[] get_script_method_list
get_script_property_list
Returns the list of properties in this Script.
Dictionary[] get_script_property_list
get_script_signal_list
Returns the list of user signals defined in this Script.
Dictionary[] get_script_signal_list
has_script_signal(StringName)
Qualifiers: const
Returns true
if the script, or a base class, defines a signal with the given name.
bool has_script_signal(StringName signal_name)
Parameters
signal_name
StringName
has_source_code
Qualifiers: const
Returns true
if the script contains non-empty source code.
Note: If a script does not have source code, this does not mean that it is invalid or unusable. For example, a GDScript that was exported with binary tokenization has no source code, but still behaves as expected and could be instantiated. This can be checked with can_instantiate.
bool has_source_code
instance_has(Object)
Qualifiers: const
Returns true
if base_object
is an instance of this script.
bool instance_has(Object base_object)
Parameters
base_object
Object
is_abstract
Qualifiers: const
Returns true
if the script is an abstract script. An abstract script does not have a constructor and cannot be instantiated.
bool is_abstract
is_tool
Qualifiers: const
Returns true
if the script is a tool script. A tool script can run in the editor.
bool is_tool
reload(bool)
Reloads the script's class implementation. Returns an error code.
int reload(bool keep_state)
Parameters
keep_state
bool