Table of Contents

Class RetargetModifier3D

A modifier to transfer parent skeleton poses (or global poses) to child skeletons in model space with different rests.

Inheritance
RetargetModifier3D

Remarks

Retrieves the pose (or global pose) relative to the parent Skeleton's rest in model space and transfers it to the child Skeleton.

This modifier rewrites the pose of the child skeleton directly in the parent skeleton's update process. This means that it overwrites the mapped bone pose set in the normal process on the target skeleton. If you want to set the target skeleton bone pose after retargeting, you will need to add a SkeletonModifier3D child to the target skeleton and thereby modify the pose.

Note: When the use_global_pose is enabled, even if it is an unmapped bone, it can cause visual problems because the global pose is applied ignoring the parent bone's pose if it has mapped bone children. See also use_global_pose.

Properties

enable

Flags to control the process of the transform elements individually when use_global_pose is disabled.

var enable : int = 7

Property Value

int

Remarks

  • void set_enable_flags(int value)
  • int get_enable_flags

profile

SkeletonProfile for retargeting bones with names matching the bone list.

var profile : SkeletonProfile

Property Value

SkeletonProfile

Remarks

use_global_pose

If false, in case the target skeleton has fewer bones than the source skeleton, the source bone parent's transform will be ignored.

Instead, it is possible to retarget between models with different body shapes, and position, rotation, and scale can be retargeted separately.

If true, retargeting is performed taking into account global pose.

In case the target skeleton has fewer bones than the source skeleton, the source bone parent's transform is taken into account. However, bone length between skeletons must match exactly, if not, the bones will be forced to expand or shrink.

This is useful for using dummy bone with length 0 to match postures when retargeting between models with different number of bones.

var use_global_pose : bool = false

Property Value

bool

Remarks

  • void set_use_global_pose(bool value)
  • bool is_using_global_pose

Methods

is_position_enabled

Qualifiers: const

Returns true if enable has RetargetModifier3D.TRANSFORM_FLAG_POSITION.

bool is_position_enabled

is_rotation_enabled

Qualifiers: const

Returns true if enable has RetargetModifier3D.TRANSFORM_FLAG_ROTATION.

bool is_rotation_enabled

is_scale_enabled

Qualifiers: const

Returns true if enable has RetargetModifier3D.TRANSFORM_FLAG_SCALE.

bool is_scale_enabled

set_position_enabled(bool)

Sets RetargetModifier3D.TRANSFORM_FLAG_POSITION into enable.

void set_position_enabled(bool enabled)

Parameters

enabled bool

set_rotation_enabled(bool)

Sets RetargetModifier3D.TRANSFORM_FLAG_ROTATION into enable.

void set_rotation_enabled(bool enabled)

Parameters

enabled bool

set_scale_enabled(bool)

Sets RetargetModifier3D.TRANSFORM_FLAG_SCALE into enable.

void set_scale_enabled(bool enabled)

Parameters

enabled bool