Table of Contents

Class RDShaderSPIRV

SPIR-V intermediate representation as part of a RDShaderFile (used by RenderingDevice).

Inheritance
RDShaderSPIRV

Remarks

RDShaderSPIRV represents a RDShaderFile's SPIR-V code for various shader stages, as well as possible compilation error messages. SPIR-V is a low-level intermediate shader representation. This intermediate representation is not used directly by GPUs for rendering, but it can be compiled into binary shaders that GPUs can understand. Unlike compiled shaders, SPIR-V is portable across GPU models and driver versions.

This object is used by RenderingDevice.

Properties

bytecode_compute

The SPIR-V bytecode for the compute shader stage.

var bytecode_compute : PackedByteArray = PackedByteArray()

Property Value

PackedByteArray

Remarks

bytecode_fragment

The SPIR-V bytecode for the fragment shader stage.

var bytecode_fragment : PackedByteArray = PackedByteArray()

Property Value

PackedByteArray

Remarks

bytecode_tesselation_control

The SPIR-V bytecode for the tessellation control shader stage.

var bytecode_tesselation_control : PackedByteArray = PackedByteArray()

Property Value

PackedByteArray

Remarks

bytecode_tesselation_evaluation

The SPIR-V bytecode for the tessellation evaluation shader stage.

var bytecode_tesselation_evaluation : PackedByteArray = PackedByteArray()

Property Value

PackedByteArray

Remarks

bytecode_vertex

The SPIR-V bytecode for the vertex shader stage.

var bytecode_vertex : PackedByteArray = PackedByteArray()

Property Value

PackedByteArray

Remarks

compile_error_compute

The compilation error message for the compute shader stage (set by the SPIR-V compiler and Godot). If empty, shader compilation was successful.

var compile_error_compute : String = ""

Property Value

String

Remarks

  • void set_stage_compile_error(int stage, String compile_error)
  • String get_stage_compile_error(int stage)

compile_error_fragment

The compilation error message for the fragment shader stage (set by the SPIR-V compiler and Godot). If empty, shader compilation was successful.

var compile_error_fragment : String = ""

Property Value

String

Remarks

  • void set_stage_compile_error(int stage, String compile_error)
  • String get_stage_compile_error(int stage)

compile_error_tesselation_control

The compilation error message for the tessellation control shader stage (set by the SPIR-V compiler and Godot). If empty, shader compilation was successful.

var compile_error_tesselation_control : String = ""

Property Value

String

Remarks

  • void set_stage_compile_error(int stage, String compile_error)
  • String get_stage_compile_error(int stage)

compile_error_tesselation_evaluation

The compilation error message for the tessellation evaluation shader stage (set by the SPIR-V compiler and Godot). If empty, shader compilation was successful.

var compile_error_tesselation_evaluation : String = ""

Property Value

String

Remarks

  • void set_stage_compile_error(int stage, String compile_error)
  • String get_stage_compile_error(int stage)

compile_error_vertex

The compilation error message for the vertex shader stage (set by the SPIR-V compiler and Godot). If empty, shader compilation was successful.

var compile_error_vertex : String = ""

Property Value

String

Remarks

  • void set_stage_compile_error(int stage, String compile_error)
  • String get_stage_compile_error(int stage)

Methods

get_stage_bytecode(int)

PackedByteArray get_stage_bytecode(int stage)

Parameters

stage int

get_stage_compile_error(int)

Qualifiers: const

Returns the compilation error message for the given shader stage. Equivalent to getting one of compile_error_compute, compile_error_fragment, compile_error_tesselation_control, compile_error_tesselation_evaluation, compile_error_vertex.

String get_stage_compile_error(int stage)

Parameters

stage int

set_stage_bytecode(int, PackedByteArray)

Sets the SPIR-V bytecode for the given shader stage. Equivalent to setting one of bytecode_compute, bytecode_fragment, bytecode_tesselation_control, bytecode_tesselation_evaluation, bytecode_vertex.

void set_stage_bytecode(int stage, PackedByteArray bytecode)

Parameters

stage int
bytecode PackedByteArray

set_stage_compile_error(int, String)

Sets the compilation error message for the given shader stage to compile_error. Equivalent to setting one of compile_error_compute, compile_error_fragment, compile_error_tesselation_control, compile_error_tesselation_evaluation, compile_error_vertex.

void set_stage_compile_error(int stage, String compile_error)

Parameters

stage int
compile_error String