Class RDPipelineSpecializationConstant
Pipeline specialization constant (used by RenderingDevice).
- Inheritance
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RDPipelineSpecializationConstant
Remarks
A specialization constant is a way to create additional variants of shaders without actually increasing the number of shader versions that are compiled. This allows improving performance by reducing the number of shader versions and reducing if
branching, while still allowing shaders to be flexible for different use cases.
This object is used by RenderingDevice.
Properties
constant_id
The identifier of the specialization constant. This is a value starting from 0
and that increments for every different specialization constant for a given shader.
var constant_id : int = 0
Property Value
Remarks
value
The specialization constant's value. Only bool, int and float types are valid for specialization constants.
var value : Variant