Table of Contents

Class RDPipelineSpecializationConstant

Pipeline specialization constant (used by RenderingDevice).

Inheritance
RDPipelineSpecializationConstant

Remarks

A specialization constant is a way to create additional variants of shaders without actually increasing the number of shader versions that are compiled. This allows improving performance by reducing the number of shader versions and reducing if branching, while still allowing shaders to be flexible for different use cases.

This object is used by RenderingDevice.

Properties

constant_id

The identifier of the specialization constant. This is a value starting from 0 and that increments for every different specialization constant for a given shader.

var constant_id : int = 0

Property Value

int

Remarks

  • void set_constant_id(int value)
  • int get_constant_id

value

The specialization constant's value. Only bool, int and float types are valid for specialization constants.

var value : Variant

Property Value

Variant

Remarks