Table of Contents

Class PhysicsServer3DManager

A singleton for managing PhysicsServer3D implementations.

Inheritance
PhysicsServer3DManager

Remarks

PhysicsServer3DManager is the API for registering PhysicsServer3D implementations and for setting the default implementation.

Note: It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.

Methods

register_server(String, Callable)

Register a PhysicsServer3D implementation by passing a name and a Callable that returns a PhysicsServer3D object.

void register_server(String name, Callable create_callback)

Parameters

name String
create_callback Callable

set_default_server(String, int)

Set the default PhysicsServer3D implementation to the one identified by name, if priority is greater than the priority of the current default implementation.

void set_default_server(String name, int priority)

Parameters

name String
priority int