Class PhysicsServer2DManager
A singleton for managing PhysicsServer2D implementations.
- Inheritance
-
PhysicsServer2DManager
Remarks
PhysicsServer2DManager is the API for registering PhysicsServer2D implementations and for setting the default implementation.
Note: It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
Methods
register_server(String, Callable)
Register a PhysicsServer2D implementation by passing a name
and a Callable that returns a PhysicsServer2D object.
void register_server(String name, Callable create_callback)
Parameters
set_default_server(String, int)
Set the default PhysicsServer2D implementation to the one identified by name
, if priority
is greater than the priority of the current default implementation.
void set_default_server(String name, int priority)