Class PhysicsDirectSpaceState2DExtension
Provides virtual methods that can be overridden to create custom PhysicsDirectSpaceState2D implementations.
- Inheritance
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PhysicsDirectSpaceState2DExtension
Remarks
This class extends PhysicsDirectSpaceState2D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.
Intended for use with GDExtension to create custom implementations of PhysicsDirectSpaceState2D.
Methods
_cast_motion(RID, Transform2D, Vector2, float, int, bool, bool, float*, float*)
Qualifiers: virtual
bool _cast_motion(RID shape_rid, Transform2D transform, Vector2 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, float* closest_safe, float* closest_unsafe)
Parameters
shape_ridRIDtransformTransform2DmotionVector2marginfloatcollision_maskintcollide_with_bodiesboolcollide_with_areasboolclosest_safefloat*closest_unsafefloat*
_collide_shape(RID, Transform2D, Vector2, float, int, bool, bool, void*, int, int32_t*)
Qualifiers: virtual
bool _collide_shape(RID shape_rid, Transform2D transform, Vector2 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, void* results, int max_results, int32_t* result_count)
Parameters
shape_ridRIDtransformTransform2DmotionVector2marginfloatcollision_maskintcollide_with_bodiesboolcollide_with_areasboolresultsvoid*max_resultsintresult_countint32_t*
_intersect_point(Vector2, int, int, bool, bool, PhysicsServer2DExtensionShapeResult*, int)
Qualifiers: virtual
int _intersect_point(Vector2 position, int canvas_instance_id, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer2DExtensionShapeResult* results, int max_results)
Parameters
positionVector2canvas_instance_idintcollision_maskintcollide_with_bodiesboolcollide_with_areasboolresultsPhysicsServer2DExtensionShapeResult*max_resultsint
_intersect_ray(Vector2, Vector2, int, bool, bool, bool, PhysicsServer2DExtensionRayResult*)
Qualifiers: virtual
bool _intersect_ray(Vector2 from, Vector2 to, int collision_mask, bool collide_with_bodies, bool collide_with_areas, bool hit_from_inside, PhysicsServer2DExtensionRayResult* result)
Parameters
fromVector2toVector2collision_maskintcollide_with_bodiesboolcollide_with_areasboolhit_from_insideboolresultPhysicsServer2DExtensionRayResult*
_intersect_shape(RID, Transform2D, Vector2, float, int, bool, bool, PhysicsServer2DExtensionShapeResult*, int)
Qualifiers: virtual
int _intersect_shape(RID shape_rid, Transform2D transform, Vector2 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer2DExtensionShapeResult* result, int max_results)
Parameters
shape_ridRIDtransformTransform2DmotionVector2marginfloatcollision_maskintcollide_with_bodiesboolcollide_with_areasboolresultPhysicsServer2DExtensionShapeResult*max_resultsint
_rest_info(RID, Transform2D, Vector2, float, int, bool, bool, PhysicsServer2DExtensionShapeRestInfo*)
Qualifiers: virtual
bool _rest_info(RID shape_rid, Transform2D transform, Vector2 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer2DExtensionShapeRestInfo* rest_info)
Parameters
shape_ridRIDtransformTransform2DmotionVector2marginfloatcollision_maskintcollide_with_bodiesboolcollide_with_areasboolrest_infoPhysicsServer2DExtensionShapeRestInfo*
is_body_excluded_from_query(RID)
Qualifiers: const
bool is_body_excluded_from_query(RID body)
Parameters
bodyRID