Table of Contents

Class PhysicsDirectSpaceState2DExtension

Provides virtual methods that can be overridden to create custom PhysicsDirectSpaceState2D implementations.

Inheritance
PhysicsDirectSpaceState2DExtension

Remarks

This class extends PhysicsDirectSpaceState2D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.

Intended for use with GDExtension to create custom implementations of PhysicsDirectSpaceState2D.

Methods

_cast_motion(RID, Transform2D, Vector2, float, int, bool, bool, float*, float*)

Qualifiers: virtual

bool _cast_motion(RID shape_rid, Transform2D transform, Vector2 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, float* closest_safe, float* closest_unsafe)

Parameters

shape_rid RID
transform Transform2D
motion Vector2
margin float
collision_mask int
collide_with_bodies bool
collide_with_areas bool
closest_safe float*
closest_unsafe float*

_collide_shape(RID, Transform2D, Vector2, float, int, bool, bool, void*, int, int32_t*)

Qualifiers: virtual

bool _collide_shape(RID shape_rid, Transform2D transform, Vector2 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, void* results, int max_results, int32_t* result_count)

Parameters

shape_rid RID
transform Transform2D
motion Vector2
margin float
collision_mask int
collide_with_bodies bool
collide_with_areas bool
results void*
max_results int
result_count int32_t*

_intersect_point(Vector2, int, int, bool, bool, PhysicsServer2DExtensionShapeResult*, int)

Qualifiers: virtual

int _intersect_point(Vector2 position, int canvas_instance_id, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer2DExtensionShapeResult* results, int max_results)

Parameters

position Vector2
canvas_instance_id int
collision_mask int
collide_with_bodies bool
collide_with_areas bool
results PhysicsServer2DExtensionShapeResult*
max_results int

_intersect_ray(Vector2, Vector2, int, bool, bool, bool, PhysicsServer2DExtensionRayResult*)

Qualifiers: virtual

bool _intersect_ray(Vector2 from, Vector2 to, int collision_mask, bool collide_with_bodies, bool collide_with_areas, bool hit_from_inside, PhysicsServer2DExtensionRayResult* result)

Parameters

from Vector2
to Vector2
collision_mask int
collide_with_bodies bool
collide_with_areas bool
hit_from_inside bool
result PhysicsServer2DExtensionRayResult*

_intersect_shape(RID, Transform2D, Vector2, float, int, bool, bool, PhysicsServer2DExtensionShapeResult*, int)

Qualifiers: virtual

int _intersect_shape(RID shape_rid, Transform2D transform, Vector2 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer2DExtensionShapeResult* result, int max_results)

Parameters

shape_rid RID
transform Transform2D
motion Vector2
margin float
collision_mask int
collide_with_bodies bool
collide_with_areas bool
result PhysicsServer2DExtensionShapeResult*
max_results int

_rest_info(RID, Transform2D, Vector2, float, int, bool, bool, PhysicsServer2DExtensionShapeRestInfo*)

Qualifiers: virtual

bool _rest_info(RID shape_rid, Transform2D transform, Vector2 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer2DExtensionShapeRestInfo* rest_info)

Parameters

shape_rid RID
transform Transform2D
motion Vector2
margin float
collision_mask int
collide_with_bodies bool
collide_with_areas bool
rest_info PhysicsServer2DExtensionShapeRestInfo*

is_body_excluded_from_query(RID)

Qualifiers: const

bool is_body_excluded_from_query(RID body)

Parameters

body RID