Class PanoramaSkyMaterial
A material that provides a special texture to a Sky, usually an HDR panorama.
- Inheritance
-
PanoramaSkyMaterial
Remarks
A resource referenced in a Sky that is used to draw a background. PanoramaSkyMaterial functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a Cubemap.
Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (.hdr
) and OpenEXR (.exr
) image formats for this purpose.
You can use this tool to convert a cubemap to an equirectangular sky map.
Properties
energy_multiplier
The sky's overall brightness multiplier. Higher values result in a brighter sky.
var energy_multiplier : float = 1.0
Property Value
Remarks
filter
A boolean value to determine if the background texture should be filtered or not.
var filter : bool = true
Property Value
Remarks
panorama
Texture2D to be applied to the PanoramaSkyMaterial.
var panorama : Texture2D