Class GradientTexture2D
A 2D texture that creates a pattern with colors obtained from a Gradient.
- Inheritance
-
GradientTexture2D
Remarks
A 2D texture that obtains colors from a Gradient to fill the texture data. This texture is able to transform a color transition into different patterns such as a linear or a radial gradient. The gradient is sampled individually for each pixel so it does not necessarily represent an exact copy of the gradient(see width and height). See also GradientTexture1D, CurveTexture and CurveXYZTexture.
Properties
fill
The gradient fill type, one of the Fill values. The texture is filled by interpolating colors starting from fill_from to fill_to offsets.
var fill : int = 0
Property Value
Remarks
fill_from
The initial offset used to fill the texture specified in UV coordinates.
var fill_from : Vector2 = Vector2(0, 0)
Property Value
Remarks
fill_to
The final offset used to fill the texture specified in UV coordinates.
var fill_to : Vector2 = Vector2(1, 0)
Property Value
Remarks
gradient
The Gradient used to fill the texture.
var gradient : Gradient
Property Value
Remarks
height
The number of vertical color samples that will be obtained from the Gradient, which also represents the texture's height.
var height : int = 64
Property Value
Remarks
repeat
The gradient repeat type, one of the Repeat values. The texture is filled starting from fill_from to fill_to offsets by default, but the gradient fill can be repeated to cover the entire texture.
var repeat : int = 0
Property Value
Remarks
use_hdr
If true
, the generated texture will support high dynamic range (Image.FORMAT_RGBAF format). This allows for glow effects to work if glow_enabled is true
. If false
, the generated texture will use low dynamic range; overbright colors will be clamped (Image.FORMAT_RGBA8 format).
var use_hdr : bool = false
Property Value
Remarks
width
The number of horizontal color samples that will be obtained from the Gradient, which also represents the texture's width.
var width : int = 64