Table of Contents

Class GLTFLight

Represents a glTF light.

Inheritance
GLTFLight

Remarks

Represents a light as defined by the KHR_lights_punctual glTF extension.

See Also

Properties

color

The Color of the light. Defaults to white. A black color causes the light to have no effect.

var color : Color = Color(1, 1, 1, 1)

Property Value

Color

Remarks

inner_cone_angle

The inner angle of the cone in a spotlight. Must be less than or equal to the outer cone angle.

Within this angle, the light is at full brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. When creating a Godot SpotLight3D, the ratio between the inner and outer cone angles is used to calculate the attenuation of the light.

var inner_cone_angle : float = 0.0

Property Value

float

Remarks

  • void set_inner_cone_angle(float value)
  • float get_inner_cone_angle

intensity

The intensity of the light. This is expressed in candelas (lumens per steradian) for point and spot lights, and lux (lumens per m²) for directional lights. When creating a Godot light, this value is converted to a unitless multiplier.

var intensity : float = 1.0

Property Value

float

Remarks

  • void set_intensity(float value)
  • float get_intensity

light_type

The type of the light. The values accepted by Godot are "point", "spot", and "directional", which correspond to Godot's OmniLight3D, SpotLight3D, and DirectionalLight3D respectively.

var light_type : String = ""

Property Value

String

Remarks

outer_cone_angle

The outer angle of the cone in a spotlight. Must be greater than or equal to the inner angle.

At this angle, the light drops off to zero brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. If this angle is a half turn, then the spotlight emits in all directions. When creating a Godot SpotLight3D, the outer cone angle is used as the angle of the spotlight.

var outer_cone_angle : float = 0.785398

Property Value

float

Remarks

  • void set_outer_cone_angle(float value)
  • float get_outer_cone_angle

range

The range of the light, beyond which the light has no effect. glTF lights with no range defined behave like physical lights (which have infinite range). When creating a Godot light, the range is clamped to 4096.

var range : float = inf

Property Value

float

Remarks

Methods

from_dictionary(Dictionary)

Qualifiers: static

Creates a new GLTFLight instance by parsing the given Dictionary.

GLTFLight from_dictionary(Dictionary dictionary)

Parameters

dictionary Dictionary

from_node(Light3D)

Qualifiers: static

Create a new GLTFLight instance from the given Godot Light3D node.

GLTFLight from_node(Light3D light_node)

Parameters

light_node Light3D

get_additional_data(StringName)

Variant get_additional_data(StringName extension_name)

Parameters

extension_name StringName

set_additional_data(StringName, Variant)

void set_additional_data(StringName extension_name, Variant additional_data)

Parameters

extension_name StringName
additional_data Variant

to_dictionary

Qualifiers: const

Serializes this GLTFLight instance into a Dictionary.

Dictionary to_dictionary

to_node

Qualifiers: const

Converts this GLTFLight instance into a Godot Light3D node.

Light3D to_node