Table of Contents

Class Geometry3D

Provides methods for some common 3D geometric operations.

Inheritance
Geometry3D

Remarks

Provides a set of helper functions to create geometric shapes, compute intersections between shapes, and process various other geometric operations in 3D.

Methods

build_box_planes(Vector3)

Returns an array with 6 Planes that describe the sides of a box centered at the origin. The box size is defined by extents, which represents one (positive) corner of the box (i.e. half its actual size).

Plane[] build_box_planes(Vector3 extents)

Parameters

extents Vector3

build_capsule_planes(float, float, int, int, int)

Returns an array of Planes closely bounding a faceted capsule centered at the origin with radius radius and height height. The parameter sides defines how many planes will be generated for the side part of the capsule, whereas lats gives the number of latitudinal steps at the bottom and top of the capsule. The parameter axis describes the axis along which the capsule is oriented (0 for X, 1 for Y, 2 for Z).

Plane[] build_capsule_planes(float radius, float height, int sides, int lats, int axis)

Parameters

radius float
height float
sides int
lats int
axis int

build_cylinder_planes(float, float, int, int)

Returns an array of Planes closely bounding a faceted cylinder centered at the origin with radius radius and height height. The parameter sides defines how many planes will be generated for the round part of the cylinder. The parameter axis describes the axis along which the cylinder is oriented (0 for X, 1 for Y, 2 for Z).

Plane[] build_cylinder_planes(float radius, float height, int sides, int axis)

Parameters

radius float
height float
sides int
axis int

clip_polygon(PackedVector3Array, Plane)

Clips the polygon defined by the points in points against the plane and returns the points of the clipped polygon.

PackedVector3Array clip_polygon(PackedVector3Array points, Plane plane)

Parameters

points PackedVector3Array
plane Plane

compute_convex_mesh_points(Plane[])

Calculates and returns all the vertex points of a convex shape defined by an array of planes.

PackedVector3Array compute_convex_mesh_points(Plane[] planes)

Parameters

planes Plane[]

get_closest_point_to_segment(Vector3, Vector3, Vector3)

Returns the 3D point on the 3D segment (s1, s2) that is closest to point. The returned point will always be inside the specified segment.

Vector3 get_closest_point_to_segment(Vector3 point, Vector3 s1, Vector3 s2)

Parameters

point Vector3
s1 Vector3
s2 Vector3

get_closest_point_to_segment_uncapped(Vector3, Vector3, Vector3)

Returns the 3D point on the 3D line defined by (s1, s2) that is closest to point. The returned point can be inside the segment (s1, s2) or outside of it, i.e. somewhere on the line extending from the segment.

Vector3 get_closest_point_to_segment_uncapped(Vector3 point, Vector3 s1, Vector3 s2)

Parameters

point Vector3
s1 Vector3
s2 Vector3

get_closest_points_between_segments(Vector3, Vector3, Vector3, Vector3)

Given the two 3D segments (p1, p2) and (q1, q2), finds those two points on the two segments that are closest to each other. Returns a PackedVector3Array that contains this point on (p1, p2) as well the accompanying point on (q1, q2).

PackedVector3Array get_closest_points_between_segments(Vector3 p1, Vector3 p2, Vector3 q1, Vector3 q2)

Parameters

p1 Vector3
p2 Vector3
q1 Vector3
q2 Vector3

get_triangle_barycentric_coords(Vector3, Vector3, Vector3, Vector3)

Returns a Vector3 containing weights based on how close a 3D position (point) is to a triangle's different vertices (a, b and c). This is useful for interpolating between the data of different vertices in a triangle. One example use case is using this to smoothly rotate over a mesh instead of relying solely on face normals.

\ Here is a more detailed explanation of barycentric coordinates.

Vector3 get_triangle_barycentric_coords(Vector3 point, Vector3 a, Vector3 b, Vector3 c)

Parameters

point Vector3
a Vector3
b Vector3
c Vector3

ray_intersects_triangle(Vector3, Vector3, Vector3, Vector3, Vector3)

Tests if the 3D ray starting at from with the direction of dir intersects the triangle specified by a, b and c. If yes, returns the point of intersection as Vector3. If no intersection takes place, returns null.

Variant ray_intersects_triangle(Vector3 from, Vector3 dir, Vector3 a, Vector3 b, Vector3 c)

Parameters

from Vector3
dir Vector3
a Vector3
b Vector3
c Vector3

segment_intersects_convex(Vector3, Vector3, Plane[])

Given a convex hull defined though the Planes in the array planes, tests if the segment (from, to) intersects with that hull. If an intersection is found, returns a PackedVector3Array containing the point the intersection and the hull's normal. Otherwise, returns an empty array.

PackedVector3Array segment_intersects_convex(Vector3 from, Vector3 to, Plane[] planes)

Parameters

from Vector3
to Vector3
planes Plane[]

segment_intersects_cylinder(Vector3, Vector3, float, float)

Checks if the segment (from, to) intersects the cylinder with height height that is centered at the origin and has radius radius. If no, returns an empty PackedVector3Array. If an intersection takes place, the returned array contains the point of intersection and the cylinder's normal at the point of intersection.

PackedVector3Array segment_intersects_cylinder(Vector3 from, Vector3 to, float height, float radius)

Parameters

from Vector3
to Vector3
height float
radius float

segment_intersects_sphere(Vector3, Vector3, Vector3, float)

Checks if the segment (from, to) intersects the sphere that is located at sphere_position and has radius sphere_radius. If no, returns an empty PackedVector3Array. If yes, returns a PackedVector3Array containing the point of intersection and the sphere's normal at the point of intersection.

PackedVector3Array segment_intersects_sphere(Vector3 from, Vector3 to, Vector3 sphere_position, float sphere_radius)

Parameters

from Vector3
to Vector3
sphere_position Vector3
sphere_radius float

segment_intersects_triangle(Vector3, Vector3, Vector3, Vector3, Vector3)

Tests if the segment (from, to) intersects the triangle a, b, c. If yes, returns the point of intersection as Vector3. If no intersection takes place, returns null.

Variant segment_intersects_triangle(Vector3 from, Vector3 to, Vector3 a, Vector3 b, Vector3 c)

Parameters

from Vector3
to Vector3
a Vector3
b Vector3
c Vector3

tetrahedralize_delaunay(PackedVector3Array)

Tetrahedralizes the volume specified by a discrete set of points in 3D space, ensuring that no point lies within the circumsphere of any resulting tetrahedron. The method returns a PackedInt32Array where each tetrahedron consists of four consecutive point indices into the points array (resulting in an array with n * 4 elements, where n is the number of tetrahedra found). If the tetrahedralization is unsuccessful, an empty PackedInt32Array is returned.

PackedInt32Array tetrahedralize_delaunay(PackedVector3Array points)

Parameters

points PackedVector3Array