Class EditorResourcePicker
Godot editor's control for selecting Resource type properties.
- Inheritance
-
EditorResourcePicker
- Derived
Remarks
This Control node is used in the editor's Inspector dock to allow editing of Resource type properties. It provides options for creating, loading, saving and converting resources. Can be used with EditorInspectorPlugin to recreate the same behavior.
Note: This Control does not include any editor for the resource, as editing is controlled by the Inspector dock itself or sub-Inspectors.
Properties
base_type
The base type of allowed resource types. Can be a comma-separated list of several options.
var base_type : String = ""
Property Value
Remarks
editable
If true
, the value can be selected and edited.
var editable : bool = true
Property Value
Remarks
edited_resource
The edited resource value.
var edited_resource : Resource
Property Value
Remarks
toggle_mode
If true
, the main button with the resource preview works in the toggle mode. Use EditorResourcePicker.set_toggle_pressed to manually set the state.
var toggle_mode : bool = false
Property Value
Remarks
Methods
_handle_menu_selected(int)
Qualifiers: virtual
This virtual method can be implemented to handle context menu items not handled by default. See EditorResourcePicker._set_create_options.
bool _handle_menu_selected(int id)
Parameters
id
int
_set_create_options(Object)
Qualifiers: virtual
This virtual method is called when updating the context menu of EditorResourcePicker. Implement this method to override the "New ..." items with your own options. menu_node
is a reference to the PopupMenu node.
Note: Implement EditorResourcePicker._handle_menu_selected to handle these custom items.
void _set_create_options(Object menu_node)
Parameters
menu_node
Object
get_allowed_types
Qualifiers: const
Returns a list of all allowed types and subtypes corresponding to the base_type. If the base_type is empty, an empty list is returned.
PackedStringArray get_allowed_types
set_toggle_pressed(bool)
Sets the toggle mode state for the main button. Works only if toggle_mode is set to true
.
void set_toggle_pressed(bool pressed)
Parameters
pressed
bool
Events
resource_changed(Resource)
Emitted when the value of the edited resource was changed.
signal resource_changed(Resource resource)
Parameters
resource
Resource
resource_selected(Resource, bool)
Emitted when the resource value was set and user clicked to edit it. When inspect
is true
, the signal was caused by the context menu "Edit" or "Inspect" option.
signal resource_selected(Resource resource, bool inspect)