Table of Contents

Class EditorImportPlugin

Registers a custom resource importer in the editor. Use the class to parse any file and import it as a new resource type.

Inheritance
EditorImportPlugin

Remarks

EditorImportPlugins provide a way to extend the editor's resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor's existing importers.

EditorImportPlugins work by associating with specific file extensions and a resource type. See _get_recognized_extensions and _get_resource_type. They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the .godot/imported directory (see application/config/use_hidden_project_data_directory).

Below is an example EditorImportPlugin that imports a Mesh from a file with the extension ".special" or ".spec":

@tool
extends EditorImportPlugin

func _get_importer_name():
    return "my.special.plugin"

func _get_visible_name():
    return "Special Mesh"

func _get_recognized_extensions():
    return ["special", "spec"]

func _get_save_extension():
    return "mesh"

func _get_resource_type():
    return "Mesh"

func _get_preset_count():
    return 1

func _get_preset_name(preset_index):
    return "Default"

func _get_import_options(path, preset_index):
    return [{"name": "my_option", "default_value": false}]

func _import(source_file, save_path, options, platform_variants, gen_files):
    var file = FileAccess.open(source_file, FileAccess.READ)
    if file == null:
        return FAILED
    var mesh = ArrayMesh.new()
    # Fill the Mesh with data read in "file", left as an exercise to the reader.

    var filename = save_path + "." + _get_save_extension()
    return ResourceSaver.save(mesh, filename)

To use EditorImportPlugin, register it using the EditorPlugin.add_import_plugin method first.

See Also

Methods

_can_import_threaded

Qualifiers: virtualconst

Tells whether this importer can be run in parallel on threads, or, on the contrary, it's only safe for the editor to call it from the main thread, for one file at a time.

If this method is not overridden, it will return false by default.

If this importer's implementation is thread-safe and can be run in parallel, override this with true to optimize for concurrency.

bool _can_import_threaded

_get_format_version

Qualifiers: virtualconst

Gets the format version of this importer. Increment this version when making incompatible changes to the format of the imported resources.

int _get_format_version

_get_import_options(String, int)

Qualifiers: virtualconst

Gets the options and default values for the preset at this index. Returns an Array of Dictionaries with the following keys: name, default_value, property_hint (optional), hint_string (optional), usage (optional).

Dictionary[] _get_import_options(String path, int preset_index)

Parameters

path String
preset_index int

_get_import_order

Qualifiers: virtualconst

Gets the order of this importer to be run when importing resources. Importers with lower import orders will be called first, and higher values will be called later. Use this to ensure the importer runs after the dependencies are already imported. The default import order is 0 unless overridden by a specific importer. See ImportOrder for some predefined values.

int _get_import_order

_get_importer_name

Qualifiers: virtualconst

Gets the unique name of the importer.

String _get_importer_name

_get_option_visibility(String, StringName, Dictionary)

Qualifiers: virtualconst

This method can be overridden to hide specific import options if conditions are met. This is mainly useful for hiding options that depend on others if one of them is disabled.

func _get_option_visibility(option, options):
    # Only show the lossy quality setting if the compression mode is set to "Lossy".
    if option == "compress/lossy_quality" and options.has("compress/mode"):
        return int(options["compress/mode"]) == COMPRESS_LOSSY # This is a constant that you set

    return true

Returns true to make all options always visible.

bool _get_option_visibility(String path, StringName option_name, Dictionary options)

Parameters

path String
option_name StringName
options Dictionary

_get_preset_count

Qualifiers: virtualconst

Gets the number of initial presets defined by the plugin. Use EditorImportPlugin._get_import_options to get the default options for the preset and EditorImportPlugin._get_preset_name to get the name of the preset.

int _get_preset_count

_get_preset_name(int)

Qualifiers: virtualconst

Gets the name of the options preset at this index.

String _get_preset_name(int preset_index)

Parameters

preset_index int

_get_priority

Qualifiers: virtualconst

Gets the priority of this plugin for the recognized extension. Higher priority plugins will be preferred. The default priority is 1.0.

float _get_priority

_get_recognized_extensions

Qualifiers: virtualconst

Gets the list of file extensions to associate with this loader (case-insensitive). e.g. ["obj"].

PackedStringArray _get_recognized_extensions

_get_resource_type

Qualifiers: virtualconst

Gets the Godot resource type associated with this loader. e.g. "Mesh" or "Animation".

String _get_resource_type

_get_save_extension

Qualifiers: virtualconst

Gets the extension used to save this resource in the .godot/imported directory (see application/config/use_hidden_project_data_directory).

String _get_save_extension

_get_visible_name

Qualifiers: virtualconst

Gets the name to display in the import window. You should choose this name as a continuation to "Import as", e.g. "Import as Special Mesh".

String _get_visible_name

_import(String, String, Dictionary, String[], String[])

Qualifiers: virtualconst

Imports source_file into save_path with the import options specified. The platform_variants and gen_files arrays will be modified by this function.

This method must be overridden to do the actual importing work. See this class' description for an example of overriding this method.

int _import(String source_file, String save_path, Dictionary options, String[] platform_variants, String[] gen_files)

Parameters

source_file String
save_path String
options Dictionary
platform_variants String[]
gen_files String[]

append_import_external_resource(String, Dictionary, String, Variant)

This function can only be called during the EditorImportPlugin._import callback and it allows manually importing resources from it. This is useful when the imported file generates external resources that require importing (as example, images). Custom parameters for the ".import" file can be passed via the custom_options. Additionally, in cases where multiple importers can handle a file, the custom_importer can be specified to force a specific one. This function performs a resource import and returns immediately with a success or error code. generator_parameters defines optional extra metadata which will be stored as generator_parameters in the remap section of the .import file, for example to store a md5 hash of the source data.

int append_import_external_resource(String path, Dictionary custom_options, String custom_importer, Variant generator_parameters)

Parameters

path String
custom_options Dictionary
custom_importer String
generator_parameters Variant