Class EditorFileSystem
Resource filesystem, as the editor sees it.
- Inheritance
-
EditorFileSystem
Remarks
This object holds information of all resources in the filesystem, their types, etc.
Note: This class shouldn't be instantiated directly. Instead, access the singleton using get_resource_filesystem.
Methods
get_file_type(String)
Qualifiers: const
Returns the resource type of the file, given the full path. This returns a string such as "Resource"
or "GDScript"
, not a file extension such as ".gd"
.
String get_file_type(String path)
Parameters
path
String
get_filesystem
Gets the root directory object.
EditorFileSystemDirectory get_filesystem
get_filesystem_path(String)
Returns a view into the filesystem at path
.
EditorFileSystemDirectory get_filesystem_path(String path)
Parameters
path
String
get_scanning_progress
Qualifiers: const
Returns the scan progress for 0 to 1 if the FS is being scanned.
float get_scanning_progress
is_scanning
Qualifiers: const
Returns true
if the filesystem is being scanned.
bool is_scanning
reimport_files(PackedStringArray)
Reimports a set of files. Call this if these files or their .import
files were directly edited by script or an external program.
If the file type changed or the file was newly created, use EditorFileSystem.update_file or scan.
Note: This function blocks until the import is finished. However, the main loop iteration, including timers and Node._process, will occur during the import process due to progress bar updates. Avoid calls to EditorFileSystem.reimport_files or scan while an import is in progress.
void reimport_files(PackedStringArray files)
Parameters
files
PackedStringArray
scan
Scan the filesystem for changes.
void scan
scan_sources
Check if the source of any imported resource changed.
void scan_sources
update_file(String)
Add a file in an existing directory, or schedule file information to be updated on editor restart. Can be used to update text files saved by an external program.
This will not import the file. To reimport, call EditorFileSystem.reimport_files or scan methods.
void update_file(String path)
Parameters
path
String
Events
filesystem_changed
Emitted if the filesystem changed.
signal filesystem_changed
resources_reimported(PackedStringArray)
Emitted if a resource is reimported.
signal resources_reimported(PackedStringArray resources)
Parameters
resources
PackedStringArray
resources_reimporting(PackedStringArray)
Emitted before a resource is reimported.
signal resources_reimporting(PackedStringArray resources)
Parameters
resources
PackedStringArray
resources_reload(PackedStringArray)
Emitted if at least one resource is reloaded when the filesystem is scanned.
signal resources_reload(PackedStringArray resources)
Parameters
resources
PackedStringArray
script_classes_updated
Emitted when the list of global script classes gets updated.
signal script_classes_updated
sources_changed(bool)
Emitted if the source of any imported file changed.
signal sources_changed(bool exist)
Parameters
exist
bool