Class EditorExportPlugin
A script that is executed when exporting the project.
- Inheritance
-
EditorExportPlugin
Remarks
EditorExportPlugins are automatically invoked whenever the user exports the project. Their most common use is to determine what files are being included in the exported project. For each plugin, EditorExportPlugin._export_begin is called at the beginning of the export process and then EditorExportPlugin._export_file is called for each exported file.
To use EditorExportPlugin, register it using the EditorPlugin.add_export_plugin method first.
See Also
Methods
_begin_customize_resources(EditorExportPlatform, PackedStringArray)
Qualifiers: virtualconst
Return true
if this plugin will customize resources based on the platform and features used.
When enabled, _get_customization_configuration_hash and EditorExportPlugin._customize_resource will be called and must be implemented.
bool _begin_customize_resources(EditorExportPlatform platform, PackedStringArray features)
Parameters
platform
EditorExportPlatformfeatures
PackedStringArray
_begin_customize_scenes(EditorExportPlatform, PackedStringArray)
Qualifiers: virtualconst
Return true
if this plugin will customize scenes based on the platform and features used.
When enabled, _get_customization_configuration_hash and EditorExportPlugin._customize_scene will be called and must be implemented.
Note: EditorExportPlugin._customize_scene will only be called for scenes that have been modified since the last export.
bool _begin_customize_scenes(EditorExportPlatform platform, PackedStringArray features)
Parameters
platform
EditorExportPlatformfeatures
PackedStringArray
_customize_resource(Resource, String)
Qualifiers: virtual
Customize a resource. If changes are made to it, return the same or a new resource. Otherwise, return null
. When a new resource is returned, resource
will be replaced by a copy of the new resource.
The path
argument is only used when customizing an actual file, otherwise this means that this resource is part of another one and it will be empty.
Implementing this method is required if EditorExportPlugin._begin_customize_resources returns true
.
Note: When customizing any of the following types and returning another resource, the other resource should not be skipped using skip in EditorExportPlugin._export_file:
Resource _customize_resource(Resource resource, String path)
Parameters
_customize_scene(Node, String)
Qualifiers: virtual
Customize a scene. If changes are made to it, return the same or a new scene. Otherwise, return null
. If a new scene is returned, it is up to you to dispose of the old one.
Implementing this method is required if EditorExportPlugin._begin_customize_scenes returns true
.
Node _customize_scene(Node scene, String path)
Parameters
_end_customize_resources
Qualifiers: virtual
This is called when the customization process for resources ends.
void _end_customize_resources
_end_customize_scenes
Qualifiers: virtual
This is called when the customization process for scenes ends.
void _end_customize_scenes
_export_begin(PackedStringArray, bool, String, int)
Qualifiers: virtual
Virtual method to be overridden by the user. It is called when the export starts and provides all information about the export. features
is the list of features for the export, is_debug
is true
for debug builds, path
is the target path for the exported project. flags
is only used when running a runnable profile, e.g. when using native run on Android.
void _export_begin(PackedStringArray features, bool is_debug, String path, int flags)
Parameters
features
PackedStringArrayis_debug
boolpath
Stringflags
int
_export_end
Qualifiers: virtual
Virtual method to be overridden by the user. Called when the export is finished.
void _export_end
_export_file(String, String, PackedStringArray)
Qualifiers: virtual
Virtual method to be overridden by the user. Called for each exported file before EditorExportPlugin._customize_resource and EditorExportPlugin._customize_scene. The arguments can be used to identify the file. path
is the path of the file, type
is the Resource represented by the file (e.g. PackedScene), and features
is the list of features for the export.
Calling skip inside this callback will make the file not included in the export.
void _export_file(String path, String type, PackedStringArray features)
Parameters
path
Stringtype
Stringfeatures
PackedStringArray
_get_android_dependencies(EditorExportPlatform, bool)
Qualifiers: virtualconst
Virtual method to be overridden by the user. This is called to retrieve the set of Android dependencies provided by this plugin. Each returned Android dependency should have the format of an Android remote binary dependency: org.godot.example:my-plugin:0.0.0
For more information see Android documentation on dependencies.
Note: Only supported on Android and requires gradle_build/use_gradle_build to be enabled.
PackedStringArray _get_android_dependencies(EditorExportPlatform platform, bool debug)
Parameters
platform
EditorExportPlatformdebug
bool
_get_android_dependencies_maven_repos(EditorExportPlatform, bool)
Qualifiers: virtualconst
Virtual method to be overridden by the user. This is called to retrieve the URLs of Maven repositories for the set of Android dependencies provided by this plugin.
For more information see Gradle documentation on dependency management.
Note: Google's Maven repo and the Maven Central repo are already included by default.
Note: Only supported on Android and requires gradle_build/use_gradle_build to be enabled.
PackedStringArray _get_android_dependencies_maven_repos(EditorExportPlatform platform, bool debug)
Parameters
platform
EditorExportPlatformdebug
bool
_get_android_libraries(EditorExportPlatform, bool)
Qualifiers: virtualconst
Virtual method to be overridden by the user. This is called to retrieve the local paths of the Android libraries archive (AAR) files provided by this plugin.
Note: Relative paths must be relative to Godot's res://addons/
directory. For example, an AAR file located under res://addons/hello_world_plugin/HelloWorld.release.aar
can be returned as an absolute path using res://addons/hello_world_plugin/HelloWorld.release.aar
or a relative path using hello_world_plugin/HelloWorld.release.aar
.
Note: Only supported on Android and requires gradle_build/use_gradle_build to be enabled.
PackedStringArray _get_android_libraries(EditorExportPlatform platform, bool debug)
Parameters
platform
EditorExportPlatformdebug
bool
_get_android_manifest_activity_element_contents(EditorExportPlatform, bool)
Qualifiers: virtualconst
Virtual method to be overridden by the user. This is used at export time to update the contents of the activity
element in the generated Android manifest.
Note: Only supported on Android and requires gradle_build/use_gradle_build to be enabled.
String _get_android_manifest_activity_element_contents(EditorExportPlatform platform, bool debug)
Parameters
platform
EditorExportPlatformdebug
bool
_get_android_manifest_application_element_contents(EditorExportPlatform, bool)
Qualifiers: virtualconst
Virtual method to be overridden by the user. This is used at export time to update the contents of the application
element in the generated Android manifest.
Note: Only supported on Android and requires gradle_build/use_gradle_build to be enabled.
String _get_android_manifest_application_element_contents(EditorExportPlatform platform, bool debug)
Parameters
platform
EditorExportPlatformdebug
bool
_get_android_manifest_element_contents(EditorExportPlatform, bool)
Qualifiers: virtualconst
Virtual method to be overridden by the user. This is used at export time to update the contents of the manifest
element in the generated Android manifest.
Note: Only supported on Android and requires gradle_build/use_gradle_build to be enabled.
String _get_android_manifest_element_contents(EditorExportPlatform platform, bool debug)
Parameters
platform
EditorExportPlatformdebug
bool
_get_customization_configuration_hash
Qualifiers: virtualconst
Return a hash based on the configuration passed (for both scenes and resources). This helps keep separate caches for separate export configurations.
Implementing this method is required if EditorExportPlugin._begin_customize_resources returns true
.
int _get_customization_configuration_hash
_get_export_features(EditorExportPlatform, bool)
Qualifiers: virtualconst
Return a PackedStringArray of additional features this preset, for the given platform
, should have.
PackedStringArray _get_export_features(EditorExportPlatform platform, bool debug)
Parameters
platform
EditorExportPlatformdebug
bool
_get_export_option_visibility(EditorExportPlatform, String)
Qualifiers: virtualconst
Optional.
Validates option
and returns the visibility for the specified platform
. The default implementation returns true
for all options.
bool _get_export_option_visibility(EditorExportPlatform platform, String option)
Parameters
platform
EditorExportPlatformoption
String
_get_export_option_warning(EditorExportPlatform, String)
Qualifiers: virtualconst
Check the requirements for the given option
and return a non-empty warning string if they are not met.
Note: Use EditorExportPlugin.get_option to check the value of the export options.
String _get_export_option_warning(EditorExportPlatform platform, String option)
Parameters
platform
EditorExportPlatformoption
String
_get_export_options(EditorExportPlatform)
Qualifiers: virtualconst
Return a list of export options that can be configured for this export plugin.
Each element in the return value is a Dictionary with the following keys:
option
: A dictionary with the structure documented by get_property_list, but all keys are optional.default_value
: The default value for this option.update_visibility
: An optional boolean value. If set totrue
, the preset will emit property_list_changed when the option is changed.
Dictionary[] _get_export_options(EditorExportPlatform platform)
Parameters
platform
EditorExportPlatform
_get_export_options_overrides(EditorExportPlatform)
Qualifiers: virtualconst
Return a Dictionary of override values for export options, that will be used instead of user-provided values. Overridden options will be hidden from the user interface.
class MyExportPlugin extends EditorExportPlugin:
func _get_name() -> String:
return "MyExportPlugin"
func _supports_platform(platform) -> bool:
if platform is EditorExportPlatformPC:
# Run on all desktop platforms including Windows, MacOS and Linux.
return true
return false
func _get_export_options_overrides(platform) -> Dictionary:
# Override "Embed PCK" to always be enabled.
return {
"binary_format/embed_pck": true,
}
Dictionary _get_export_options_overrides(EditorExportPlatform platform)
Parameters
platform
EditorExportPlatform
_get_name
Qualifiers: virtualconst
Return the name identifier of this plugin (for future identification by the exporter). The plugins are sorted by name before exporting.
Implementing this method is required.
String _get_name
_should_update_export_options(EditorExportPlatform)
Qualifiers: virtualconst
Return true
, if the result of EditorExportPlugin._get_export_options has changed and the export options of preset corresponding to platform
should be updated.
bool _should_update_export_options(EditorExportPlatform platform)
Parameters
platform
EditorExportPlatform
_supports_platform(EditorExportPlatform)
Qualifiers: virtualconst
Return true
if the plugin supports the given platform
.
bool _supports_platform(EditorExportPlatform platform)
Parameters
platform
EditorExportPlatform
add_file(String, PackedByteArray, bool)
Adds a custom file to be exported. path
is the virtual path that can be used to load the file, file
is the binary data of the file.
When called inside EditorExportPlugin._export_file and remap
is true
, the current file will not be exported, but instead remapped to this custom file. remap
is ignored when called in other places.
file
will not be imported, so consider using EditorExportPlugin._customize_resource to remap imported resources.
void add_file(String path, PackedByteArray file, bool remap)
Parameters
path
Stringfile
PackedByteArrayremap
bool
add_ios_bundle_file(String)
Adds an iOS bundle file from the given path
to the exported project.
void add_ios_bundle_file(String path)
Parameters
path
String
add_ios_cpp_code(String)
Adds a C++ code to the iOS export. The final code is created from the code appended by each active export plugin.
void add_ios_cpp_code(String code)
Parameters
code
String
add_ios_embedded_framework(String)
Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project and embeds it into resulting binary.
Note: For static libraries (*.a) works in same way as EditorExportPlugin.add_ios_framework.
Note: This method should not be used for System libraries as they are already present on the device.
void add_ios_embedded_framework(String path)
Parameters
path
String
add_ios_framework(String)
Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project.
void add_ios_framework(String path)
Parameters
path
String
add_ios_linker_flags(String)
Adds linker flags for the iOS export.
void add_ios_linker_flags(String flags)
Parameters
flags
String
add_ios_plist_content(String)
Adds content for iOS Property List files.
void add_ios_plist_content(String plist_content)
Parameters
plist_content
String
add_ios_project_static_lib(String)
Adds a static lib from the given path
to the iOS project.
void add_ios_project_static_lib(String path)
Parameters
path
String
add_macos_plugin_file(String)
Adds file or directory matching path
to PlugIns
directory of macOS app bundle.
Note: This is useful only for macOS exports.
void add_macos_plugin_file(String path)
Parameters
path
String
add_shared_object(String, PackedStringArray, String)
Adds a shared object or a directory containing only shared objects with the given tags
and destination path
.
Note: In case of macOS exports, those shared objects will be added to Frameworks
directory of app bundle.
In case of a directory code-sign will error if you place non code object in directory.
void add_shared_object(String path, PackedStringArray tags, String target)
Parameters
path
Stringtags
PackedStringArraytarget
String
get_export_platform
Qualifiers: const
Returns currently used export platform.
EditorExportPlatform get_export_platform
get_export_preset
Qualifiers: const
Returns currently used export preset.
EditorExportPreset get_export_preset
get_option(StringName)
Qualifiers: const
Returns the current value of an export option supplied by EditorExportPlugin._get_export_options.
Variant get_option(StringName name)
Parameters
name
StringName
skip
To be called inside EditorExportPlugin._export_file. Skips the current file, so it's not included in the export.
void skip