Class ConeTwistJoint3D
A physics joint that connects two 3D physics bodies in a way that simulates a ball-and-socket joint.
- Inheritance
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ConeTwistJoint3D
Remarks
A physics joint that connects two 3D physics bodies in a way that simulates a ball-and-socket joint. The twist axis is initiated as the X axis of the ConeTwistJoint3D. Once the physics bodies swing, the twist axis is calculated as the middle of the X axes of the joint in the local space of the two physics bodies. Useful for limbs like shoulders and hips, lamps hanging off a ceiling, etc.
Properties
bias
The speed with which the swing or twist will take place.
The higher, the faster.
var bias : float = 0.3
Property Value
Remarks
relaxation
Defines, how fast the swing- and twist-speed-difference on both sides gets synced.
var relaxation : float = 1.0
Property Value
Remarks
softness
The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint.
var softness : float = 0.8
Property Value
Remarks
swing_span
Swing is rotation from side to side, around the axis perpendicular to the twist axis.
The swing span defines, how much rotation will not get corrected along the swing axis.
Could be defined as looseness in the ConeTwistJoint3D.
If below 0.05, this behavior is locked.
var swing_span : float = 0.785398
Property Value
Remarks
twist_span
Twist is the rotation around the twist axis, this value defined how far the joint can twist.
Twist is locked if below 0.05.
var twist_span : float = 3.14159
Property Value
Remarks
Methods
get_param(int)
Qualifiers: const
Returns the value of the specified parameter.
float get_param(int param)
Parameters
param
int
set_param(int, float)
Sets the value of the specified parameter.
void set_param(int param, float value)