Class BaseButton
Abstract base class for GUI buttons.
- Inheritance
-
BaseButton
- Derived
Remarks
BaseButton is an abstract base class for GUI buttons. It doesn't display anything by itself.
Properties
action_mode
Determines when the button is considered clicked, one of the ActionMode constants.
var action_mode : int = 1
Property Value
Remarks
button_group
The ButtonGroup associated with the button. Not to be confused with node groups.
Note: The button will be configured as a radio button if a ButtonGroup is assigned to it.
var button_group : ButtonGroup
Property Value
Remarks
- void set_button_group(ButtonGroup value)
- ButtonGroup get_button_group
button_mask
Binary mask to choose which mouse buttons this button will respond to.
To allow both left-click and right-click, use MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT
.
var button_mask : int = 1
Property Value
Remarks
button_pressed
If true
, the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active). Only works if toggle_mode is true
.
Note: Changing the value of button_pressed will result in BaseButton.toggled to be emitted. If you want to change the pressed state without emitting that signal, use BaseButton.set_pressed_no_signal.
var button_pressed : bool = false
Property Value
Remarks
disabled
If true
, the button is in disabled state and can't be clicked or toggled.
var disabled : bool = false
Property Value
Remarks
keep_pressed_outside
If true
, the button stays pressed when moving the cursor outside the button while pressing it.
Note: This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
var keep_pressed_outside : bool = false
Property Value
Remarks
shortcut
Shortcut associated to the button.
var shortcut : Shortcut
Property Value
Remarks
shortcut_feedback
If true
, the button will highlight for a short amount of time when its shortcut is activated. If false
and toggle_mode is false
, the shortcut will activate without any visual feedback.
var shortcut_feedback : bool = true
Property Value
Remarks
shortcut_in_tooltip
If true
, the button will add information about its shortcut in the tooltip.
Note: This property does nothing when the tooltip control is customized using Control._make_custom_tooltip.
var shortcut_in_tooltip : bool = true
Property Value
Remarks
toggle_mode
If true
, the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
var toggle_mode : bool = false
Property Value
Remarks
Methods
_pressed
Qualifiers: virtual
Called when the button is pressed. If you need to know the button's pressed state (and toggle_mode is active), use BaseButton._toggled instead.
void _pressed
_toggled(bool)
Qualifiers: virtual
Called when the button is toggled (only if toggle_mode is active).
void _toggled(bool toggled_on)
Parameters
toggled_on
bool
get_draw_mode
Qualifiers: const
Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DrawMode enum.
int get_draw_mode
is_hovered
Qualifiers: const
Returns true
if the mouse has entered the button and has not left it yet.
bool is_hovered
set_pressed_no_signal(bool)
Changes the button_pressed state of the button, without emitting BaseButton.toggled. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if toggle_mode is true
.
Note: This method doesn't unpress other buttons in button_group.
void set_pressed_no_signal(bool pressed)
Parameters
pressed
bool
Events
button_down
Emitted when the button starts being held down.
signal button_down
button_up
Emitted when the button stops being held down.
signal button_up
pressed
Emitted when the button is toggled or pressed. This is on button_down if action_mode is BaseButton.ACTION_MODE_BUTTON_PRESS and on button_up otherwise.
If you need to know the button's pressed state (and toggle_mode is active), use BaseButton.toggled instead.
signal pressed
toggled(bool)
Emitted when the button was just toggled between pressed and normal states (only if toggle_mode is active). The new state is contained in the toggled_on
argument.
signal toggled(bool toggled_on)
Parameters
toggled_on
bool