Class AudioStreamPlayback
Meta class for playing back audio.
- Inheritance
-
AudioStreamPlayback
- Derived
Remarks
Can play, loop, pause a scroll through audio. See AudioStream and AudioStreamOggVorbis for usage.
See Also
Methods
_get_loop_count
Qualifiers: virtualconst
Overridable method. Should return how many times this audio stream has looped. Most built-in playbacks always return 0
.
int _get_loop_count
_get_parameter(StringName)
Qualifiers: virtualconst
Return the current value of a playback parameter by name (see _get_parameter_list).
Variant _get_parameter(StringName name)
Parameters
name
StringName
_get_playback_position
Qualifiers: virtualconst
Overridable method. Should return the current progress along the audio stream, in seconds.
float _get_playback_position
_is_playing
Qualifiers: virtualconst
Overridable method. Should return true
if this playback is active and playing its audio stream.
bool _is_playing
_mix(AudioFrame*, float, int)
Qualifiers: virtual
Override this method to customize how the audio stream is mixed. This method is called even if the playback is not active.
Note: It is not useful to override this method in GDScript or C#. Only GDExtension can take advantage of it.
int _mix(AudioFrame* buffer, float rate_scale, int frames)
Parameters
_seek(float)
Qualifiers: virtual
Override this method to customize what happens when seeking this audio stream at the given position
, such as by calling AudioStreamPlayer.seek.
void _seek(float position)
Parameters
position
float
_set_parameter(StringName, Variant)
Qualifiers: virtual
Set the current value of a playback parameter by name (see _get_parameter_list).
void _set_parameter(StringName name, Variant value)
Parameters
name
StringNamevalue
Variant
_start(float)
Qualifiers: virtual
Override this method to customize what happens when the playback starts at the given position, such as by calling AudioStreamPlayer.play.
void _start(float from_pos)
Parameters
from_pos
float
_stop
Qualifiers: virtual
Override this method to customize what happens when the playback is stopped, such as by calling stop.
void _stop
_tag_used_streams
Qualifiers: virtual
Overridable method. Called whenever the audio stream is mixed if the playback is active and AudioServer.set_enable_tagging_used_audio_streams has been set to true
. Editor plugins may use this method to "tag" the current position along the audio stream and display it in a preview.
void _tag_used_streams
get_loop_count
Qualifiers: const
Returns the number of times the stream has looped.
int get_loop_count
get_playback_position
Qualifiers: const
Returns the current position in the stream, in seconds.
float get_playback_position
get_sample_playback
Qualifiers: const
Returns the AudioSamplePlayback associated with this AudioStreamPlayback for playing back the audio sample of this stream.
AudioSamplePlayback get_sample_playback
is_playing
Qualifiers: const
Returns true
if the stream is playing.
bool is_playing
mix_audio(float, int)
Mixes up to frames
of audio from the stream from the current position, at a rate of rate_scale
, advancing the stream.
Returns a PackedVector2Array where each element holds the left and right channel volume levels of each frame.
Note: Can return fewer frames than requested, make sure to use the size of the return value.
PackedVector2Array mix_audio(float rate_scale, int frames)
Parameters
seek(float)
Seeks the stream at the given time
, in seconds.
void seek(float time)
Parameters
time
float
set_sample_playback(AudioSamplePlayback)
Associates AudioSamplePlayback to this AudioStreamPlayback for playing back the audio sample of this stream.
void set_sample_playback(AudioSamplePlayback playback_sample)
Parameters
playback_sample
AudioSamplePlayback
start(float)
Starts the stream from the given from_pos
, in seconds.
void start(float from_pos)
Parameters
from_pos
float
stop
Stops the stream.
void stop