Class AnimationNodeStateMachinePlayback
Provides playback control for an AnimationNodeStateMachine.
- Inheritance
-
AnimationNodeStateMachinePlayback
Remarks
Allows control of AnimationTree state machines created with AnimationNodeStateMachine. Retrieve with $AnimationTree.get("parameters/playback")
.
See Also
Methods
get_current_length
Qualifiers: const
Returns the current state length.
Note: It is possible that any AnimationRootNode can be nodes as well as animations. This means that there can be multiple animations within a single state. Which animation length has priority depends on the nodes connected inside it. Also, if a transition does not reset, the remaining length at that point will be returned.
float get_current_length
get_current_node
Qualifiers: const
Returns the currently playing animation state.
Note: When using a cross-fade, the current state changes to the next state immediately after the cross-fade begins.
StringName get_current_node
get_current_play_position
Qualifiers: const
Returns the playback position within the current animation state.
float get_current_play_position
get_fading_from_node
Qualifiers: const
Returns the starting state of currently fading animation.
StringName get_fading_from_node
get_travel_path
Qualifiers: const
Returns the current travel path as computed internally by the A* algorithm.
StringName[] get_travel_path
is_playing
Qualifiers: const
Returns true
if an animation is playing.
bool is_playing
next
If there is a next path by travel or auto advance, immediately transitions from the current state to the next state.
void next
start(StringName, bool)
Starts playing the given animation.
If reset
is true
, the animation is played from the beginning.
void start(StringName node, bool reset)
Parameters
node
StringNamereset
bool
stop
Stops the currently playing animation.
void stop
travel(StringName, bool)
Transitions from the current state to another one, following the shortest path.
If the path does not connect from the current state, the animation will play after the state teleports.
If reset_on_teleport
is true
, the animation is played from the beginning when the travel cause a teleportation.
void travel(StringName to_node, bool reset_on_teleport)
Parameters
to_node
StringNamereset_on_teleport
bool