Class AnimationNodeStateMachine
A state machine with multiple AnimationRootNodes, used by AnimationTree.
- Inheritance
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AnimationNodeStateMachine
Remarks
Contains multiple AnimationRootNodes representing animation states, connected in a graph. State transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the AnimationNodeStateMachinePlayback object from the AnimationTree node to control it programmatically.
See Also
Properties
allow_transition_to_self
If true, allows teleport to the self state with AnimationNodeStateMachinePlayback.travel. When the reset option is enabled in AnimationNodeStateMachinePlayback.travel, the animation is restarted. If false, nothing happens on the teleportation to the self state.
var allow_transition_to_self : bool = false
Property Value
Remarks
reset_ends
If true, treat the cross-fade to the start and end nodes as a blend with the RESET animation.
In most cases, when additional cross-fades are performed in the parent AnimationNode of the state machine, setting this property to false and matching the cross-fade time of the parent AnimationNode and the state machine's start node and end node gives good results.
var reset_ends : bool = false
Property Value
Remarks
state_machine_type
This property can define the process of transitions for different use cases. See also StateMachineType.
var state_machine_type : int = 0
Property Value
Remarks
Methods
add_node(StringName, AnimationNode, Vector2)
Adds a new animation node to the graph. The position is used for display in the editor.
void add_node(StringName name, AnimationNode node, Vector2 position)
Parameters
nameStringNamenodeAnimationNodepositionVector2
add_transition(StringName, StringName, AnimationNodeStateMachineTransition)
Adds a transition between the given animation nodes.
void add_transition(StringName from, StringName to, AnimationNodeStateMachineTransition transition)
Parameters
fromStringNametoStringNametransitionAnimationNodeStateMachineTransition
get_graph_offset
Qualifiers: const
Returns the draw offset of the graph. Used for display in the editor.
Vector2 get_graph_offset
get_node(StringName)
Qualifiers: const
Returns the animation node with the given name.
AnimationNode get_node(StringName name)
Parameters
nameStringName
get_node_name(AnimationNode)
Qualifiers: const
Returns the given animation node's name.
StringName get_node_name(AnimationNode node)
Parameters
nodeAnimationNode
get_node_position(StringName)
Qualifiers: const
Returns the given animation node's coordinates. Used for display in the editor.
Vector2 get_node_position(StringName name)
Parameters
nameStringName
get_transition(int)
Qualifiers: const
Returns the given transition.
AnimationNodeStateMachineTransition get_transition(int idx)
Parameters
idxint
get_transition_count
Qualifiers: const
Returns the number of connections in the graph.
int get_transition_count
get_transition_from(int)
Qualifiers: const
Returns the given transition's start node.
StringName get_transition_from(int idx)
Parameters
idxint
get_transition_to(int)
Qualifiers: const
Returns the given transition's end node.
StringName get_transition_to(int idx)
Parameters
idxint
has_node(StringName)
Qualifiers: const
Returns true if the graph contains the given animation node.
bool has_node(StringName name)
Parameters
nameStringName
has_transition(StringName, StringName)
Qualifiers: const
Returns true if there is a transition between the given animation nodes.
bool has_transition(StringName from, StringName to)
Parameters
fromStringNametoStringName
remove_node(StringName)
Deletes the given animation node from the graph.
void remove_node(StringName name)
Parameters
nameStringName
remove_transition(StringName, StringName)
Deletes the transition between the two specified animation nodes.
void remove_transition(StringName from, StringName to)
Parameters
fromStringNametoStringName
remove_transition_by_index(int)
Deletes the given transition by index.
void remove_transition_by_index(int idx)
Parameters
idxint
rename_node(StringName, StringName)
Renames the given animation node.
void rename_node(StringName name, StringName new_name)
Parameters
nameStringNamenew_nameStringName
replace_node(StringName, AnimationNode)
Replaces the given animation node with a new animation node.
void replace_node(StringName name, AnimationNode node)
Parameters
nameStringNamenodeAnimationNode
set_graph_offset(Vector2)
Sets the draw offset of the graph. Used for display in the editor.
void set_graph_offset(Vector2 offset)
Parameters
offsetVector2
set_node_position(StringName, Vector2)
Sets the animation node's coordinates. Used for display in the editor.
void set_node_position(StringName name, Vector2 position)
Parameters
nameStringNamepositionVector2