Class XRHandModifier3D
A node for driving hand meshes from XRHandTracker data.
- Inheritance
-
XRHandModifier3D
Remarks
This node uses hand tracking data from an XRHandTracker to pose the skeleton of a hand mesh.
Positioning of hands is performed by creating an XRNode3D ancestor of the hand mesh driven by the same XRHandTracker.
The hand tracking position-data is scaled by motion_scale when applied to the skeleton, which can be used to adjust the tracked hand to match the scale of the hand model.
See Also
Properties
bone_update
Specifies the type of updates to perform on the bones.
var bone_update : int = 0
Property Value
Remarks
hand_tracker
The name of the XRHandTracker registered with XRServer to obtain the hand tracking data from.
var hand_tracker : StringName = &"/user/hand_tracker/left"
Property Value
Remarks
- void set_hand_tracker(StringName value)
- StringName get_hand_tracker