Table of Contents

Class XRHandModifier3D

A node for driving hand meshes from XRHandTracker data.

Inheritance
XRHandModifier3D

Remarks

This node uses hand tracking data from an XRHandTracker to pose the skeleton of a hand mesh.

Positioning of hands is performed by creating an XRNode3D ancestor of the hand mesh driven by the same XRHandTracker.

The hand tracking position-data is scaled by motion_scale when applied to the skeleton, which can be used to adjust the tracked hand to match the scale of the hand model.

See Also

Properties

bone_update

Specifies the type of updates to perform on the bones.

var bone_update : int = 0

Property Value

int

Remarks

  • void set_bone_update(int value)
  • int get_bone_update

hand_tracker

The name of the XRHandTracker registered with XRServer to obtain the hand tracking data from.

var hand_tracker : StringName = &"/user/hand_tracker/left"

Property Value

StringName

Remarks