Class VisualShaderNodeTransformConstant
A Transform3D constant for use within the visual shader graph.
- Inheritance
-
VisualShaderNodeTransformConstant
Remarks
A constant Transform3D, which can be used as an input node.
Properties
constant
A Transform3D constant which represents the state of this node.
var constant : Transform3D = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
Property Value
Remarks
- void set_constant(Transform3D value)
- Transform3D get_constant