Table of Contents

Class Texture3D

Base class for 3-dimensional textures.

Inheritance
Texture3D
Derived

Remarks

Base class for ImageTexture3D and CompressedTexture3D. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. Texture3D is the base class for all 3-dimensional texture types. See also TextureLayered.

All images need to have the same width, height and number of mipmap levels.

To create such a texture file yourself, reimport your image files using the Godot Editor import presets.

Methods

_get_data

Qualifiers: virtualconst

Called when the Texture3D's data is queried.

Image[] _get_data

_get_depth

Qualifiers: virtualconst

Called when the Texture3D's depth is queried.

int _get_depth

_get_format

Qualifiers: virtualconst

Called when the Texture3D's format is queried.

int _get_format

_get_height

Qualifiers: virtualconst

Called when the Texture3D's height is queried.

int _get_height

_get_width

Qualifiers: virtualconst

Called when the Texture3D's width is queried.

int _get_width

_has_mipmaps

Qualifiers: virtualconst

Called when the presence of mipmaps in the Texture3D is queried.

bool _has_mipmaps

create_placeholder

Qualifiers: const

Creates a placeholder version of this resource (PlaceholderTexture3D).

Resource create_placeholder

get_data

Qualifiers: const

Returns the Texture3D's data as an array of Images. Each Image represents a slice of the Texture3D, with different slices mapping to different depth (Z axis) levels.

Image[] get_data

get_depth

Qualifiers: const

Returns the Texture3D's depth in pixels. Depth is typically represented by the Z axis (a dimension not present in Texture2D).

int get_depth

get_format

Qualifiers: const

Returns the current format being used by this texture. See Format for details.

int get_format

get_height

Qualifiers: const

Returns the Texture3D's height in pixels. Width is typically represented by the Y axis.

int get_height

get_width

Qualifiers: const

Returns the Texture3D's width in pixels. Width is typically represented by the X axis.

int get_width

has_mipmaps

Qualifiers: const

Returns true if the Texture3D has generated mipmaps.

bool has_mipmaps