Class SkinReference
A reference-counted holder object for a skeleton RID used in the RenderingServer.
- Inheritance
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SkinReference
Remarks
An internal object containing a mapping from a Skin used within the context of a particular MeshInstance3D to refer to the skeleton's RID in the RenderingServer.
See also get_skin_reference and RenderingServer.instance_attach_skeleton.
Note that despite the similar naming, the skeleton RID used in the RenderingServer does not have a direct one-to-one correspondence to a Skeleton3D node.
In particular, a Skeleton3D node with no MeshInstance3D children may be unknown to the RenderingServer.
On the other hand, a Skeleton3D with multiple MeshInstance3D nodes which each have different skin objects may have multiple SkinReference instances (and hence, multiple skeleton RIDs).
Methods
get_skeleton
Qualifiers: const
Returns the RID owned by this SkinReference, as returned by skeleton_create.
RID get_skeleton
get_skin
Qualifiers: const
Returns the Skin connected to this SkinReference. In the case of MeshInstance3D with no skin assigned, this will reference an internal default Skin owned by that MeshInstance3D.
Note that a single Skin may have more than one SkinReference in the case that it is shared by meshes across multiple Skeleton3D nodes.
Skin get_skin