Class ShaderIncludeDB
Internal database of built in shader include files.
- Inheritance
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ShaderIncludeDB
Remarks
This object contains shader fragments from Godot's internal shaders. These can be used when access to internal uniform buffers and/or internal functions is required for instance when composing compositor effects or compute shaders. Only fragments for the current rendering device are loaded.
Methods
get_built_in_include_file(String)
Qualifiers: static
Returns the code for the built-in shader fragment. You can also access this in your shader code through #include "filename".
String get_built_in_include_file(String filename)
Parameters
filenameString
has_built_in_include_file(String)
Qualifiers: static
Returns true if an include file with this name exists.
bool has_built_in_include_file(String filename)
Parameters
filenameString
list_built_in_include_files
Qualifiers: static
Returns a list of built-in include files that are currently registered.
PackedStringArray list_built_in_include_files