Class ResourcePreloader
A node used to preload sub-resources inside a scene.
- Inheritance
-
ResourcePreloader
Remarks
This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader. You can add the resources using the ResourcePreloader tab when the node is selected.
GDScript has a simplified @GDScript.preload built-in method which can be used in most situations, leaving the use of ResourcePreloader for more advanced scenarios.
Methods
add_resource(StringName, Resource)
Adds a resource to the preloader with the given name
. If a resource with the given name
already exists, the new resource will be renamed to "name
N" where N is an incrementing number starting from 2.
void add_resource(StringName name, Resource resource)
Parameters
name
StringNameresource
Resource
get_resource(StringName)
Qualifiers: const
Returns the resource associated to name
.
Resource get_resource(StringName name)
Parameters
name
StringName
get_resource_list
Qualifiers: const
Returns the list of resources inside the preloader.
PackedStringArray get_resource_list
has_resource(StringName)
Qualifiers: const
Returns true
if the preloader contains a resource associated to name
.
bool has_resource(StringName name)
Parameters
name
StringName
remove_resource(StringName)
Removes the resource associated to name
from the preloader.
void remove_resource(StringName name)
Parameters
name
StringName
rename_resource(StringName, StringName)
Renames a resource inside the preloader from name
to newname
.
void rename_resource(StringName name, StringName newname)
Parameters
name
StringNamenewname
StringName