Class PhysicsTestMotionResult3D
Describes the motion and collision result from PhysicsServer3D.body_test_motion.
- Inheritance
-
PhysicsTestMotionResult3D
Remarks
Describes the motion and collision result from PhysicsServer3D.body_test_motion.
Methods
get_collider(int)
Qualifiers: const
Returns the colliding body's attached Object given a collision index (the deepest collision by default), if a collision occurred.
Object get_collider(int collision_index)
Parameters
collision_index
int
get_collider_id(int)
Qualifiers: const
Returns the unique instance ID of the colliding body's attached Object given a collision index (the deepest collision by default), if a collision occurred. See get_instance_id.
int get_collider_id(int collision_index)
Parameters
collision_index
int
get_collider_rid(int)
Qualifiers: const
Returns the colliding body's RID used by the PhysicsServer3D given a collision index (the deepest collision by default), if a collision occurred.
RID get_collider_rid(int collision_index)
Parameters
collision_index
int
get_collider_shape(int)
Qualifiers: const
Returns the colliding body's shape index given a collision index (the deepest collision by default), if a collision occurred. See CollisionObject3D.
int get_collider_shape(int collision_index)
Parameters
collision_index
int
get_collider_velocity(int)
Qualifiers: const
Returns the colliding body's velocity given a collision index (the deepest collision by default), if a collision occurred.
Vector3 get_collider_velocity(int collision_index)
Parameters
collision_index
int
get_collision_count
Qualifiers: const
Returns the number of detected collisions.
int get_collision_count
get_collision_depth(int)
Qualifiers: const
Returns the length of overlap along the collision normal given a collision index (the deepest collision by default), if a collision occurred.
float get_collision_depth(int collision_index)
Parameters
collision_index
int
get_collision_local_shape(int)
Qualifiers: const
Returns the moving object's colliding shape given a collision index (the deepest collision by default), if a collision occurred.
int get_collision_local_shape(int collision_index)
Parameters
collision_index
int
get_collision_normal(int)
Qualifiers: const
Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default), if a collision occurred.
Vector3 get_collision_normal(int collision_index)
Parameters
collision_index
int
get_collision_point(int)
Qualifiers: const
Returns the point of collision in global coordinates given a collision index (the deepest collision by default), if a collision occurred.
Vector3 get_collision_point(int collision_index)
Parameters
collision_index
int
get_collision_safe_fraction
Qualifiers: const
Returns the maximum fraction of the motion that can occur without a collision, between 0
and 1
.
float get_collision_safe_fraction
get_collision_unsafe_fraction
Qualifiers: const
Returns the minimum fraction of the motion needed to collide, if a collision occurred, between 0
and 1
.
float get_collision_unsafe_fraction
get_remainder
Qualifiers: const
Returns the moving object's remaining movement vector.
Vector3 get_remainder
get_travel
Qualifiers: const
Returns the moving object's travel before collision.
Vector3 get_travel