Class PhysicsRayQueryParameters2D
Provides parameters for PhysicsDirectSpaceState2D.intersect_ray.
- Inheritance
-
PhysicsRayQueryParameters2D
Remarks
By changing various properties of this object, such as the ray position, you can configure the parameters for PhysicsDirectSpaceState2D.intersect_ray.
Properties
collide_with_areas
If true
, the query will take Area2Ds into account.
var collide_with_areas : bool = false
Property Value
Remarks
collide_with_bodies
If true
, the query will take PhysicsBody2Ds into account.
var collide_with_bodies : bool = true
Property Value
Remarks
collision_mask
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See Collision layers and masks in the documentation for more information.
var collision_mask : int = 4294967295
Property Value
Remarks
exclude
The list of object RIDs that will be excluded from collisions. Use get_rid to get the RID associated with a CollisionObject2D-derived node.
Note: The returned array is copied and any changes to it will not update the original property value. To update the value you need to modify the returned array, and then assign it to the property again.
var exclude : RID[] = []
Property Value
- RID[]
Remarks
from
The starting point of the ray being queried for, in global coordinates.
var from : Vector2 = Vector2(0, 0)
Property Value
Remarks
hit_from_inside
If true
, the query will detect a hit when starting inside shapes. In this case the collision normal will be Vector2(0, 0)
. Does not affect concave polygon shapes.
var hit_from_inside : bool = false
Property Value
Remarks
to
The ending point of the ray being queried for, in global coordinates.
var to : Vector2 = Vector2(0, 0)
Property Value
Remarks
Methods
create(Vector2, Vector2, int, RID[])
Qualifiers: static
Returns a new, pre-configured PhysicsRayQueryParameters2D object. Use it to quickly create query parameters using the most common options.
var query = PhysicsRayQueryParameters2D.create(global_position, global_position + Vector2(0, 100))
var collision = get_world_2d().direct_space_state.intersect_ray(query)
PhysicsRayQueryParameters2D create(Vector2 from, Vector2 to, int collision_mask, RID[] exclude)