Class PhysicsDirectBodyState3DExtension
Provides virtual methods that can be overridden to create custom PhysicsDirectBodyState3D implementations.
- Inheritance
-
PhysicsDirectBodyState3DExtension
Remarks
This class extends PhysicsDirectBodyState3D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.
Intended for use with GDExtension to create custom implementations of PhysicsDirectBodyState3D.
Methods
_add_constant_central_force(Vector3)
Qualifiers: virtual
void _add_constant_central_force(Vector3 force)
Parameters
force
Vector3
_add_constant_force(Vector3, Vector3)
Qualifiers: virtual
void _add_constant_force(Vector3 force, Vector3 position)
Parameters
_add_constant_torque(Vector3)
Qualifiers: virtual
void _add_constant_torque(Vector3 torque)
Parameters
torque
Vector3
_apply_central_force(Vector3)
Qualifiers: virtual
void _apply_central_force(Vector3 force)
Parameters
force
Vector3
_apply_central_impulse(Vector3)
Qualifiers: virtual
void _apply_central_impulse(Vector3 impulse)
Parameters
impulse
Vector3
_apply_force(Vector3, Vector3)
Qualifiers: virtual
void _apply_force(Vector3 force, Vector3 position)
Parameters
_apply_impulse(Vector3, Vector3)
Qualifiers: virtual
void _apply_impulse(Vector3 impulse, Vector3 position)
Parameters
_apply_torque(Vector3)
Qualifiers: virtual
void _apply_torque(Vector3 torque)
Parameters
torque
Vector3
_apply_torque_impulse(Vector3)
Qualifiers: virtual
void _apply_torque_impulse(Vector3 impulse)
Parameters
impulse
Vector3
_get_angular_velocity
Qualifiers: virtualconst
Vector3 _get_angular_velocity
_get_center_of_mass
Qualifiers: virtualconst
Vector3 _get_center_of_mass
_get_center_of_mass_local
Qualifiers: virtualconst
Vector3 _get_center_of_mass_local
_get_constant_force
Qualifiers: virtualconst
Vector3 _get_constant_force
_get_constant_torque
Qualifiers: virtualconst
Vector3 _get_constant_torque
_get_contact_collider(int)
Qualifiers: virtualconst
RID _get_contact_collider(int contact_idx)
Parameters
contact_idx
int
_get_contact_collider_id(int)
Qualifiers: virtualconst
int _get_contact_collider_id(int contact_idx)
Parameters
contact_idx
int
_get_contact_collider_object(int)
Qualifiers: virtualconst
Object _get_contact_collider_object(int contact_idx)
Parameters
contact_idx
int
_get_contact_collider_position(int)
Qualifiers: virtualconst
Vector3 _get_contact_collider_position(int contact_idx)
Parameters
contact_idx
int
_get_contact_collider_shape(int)
Qualifiers: virtualconst
int _get_contact_collider_shape(int contact_idx)
Parameters
contact_idx
int
_get_contact_collider_velocity_at_position(int)
Qualifiers: virtualconst
Vector3 _get_contact_collider_velocity_at_position(int contact_idx)
Parameters
contact_idx
int
_get_contact_count
Qualifiers: virtualconst
int _get_contact_count
_get_contact_impulse(int)
Qualifiers: virtualconst
Vector3 _get_contact_impulse(int contact_idx)
Parameters
contact_idx
int
_get_contact_local_normal(int)
Qualifiers: virtualconst
Vector3 _get_contact_local_normal(int contact_idx)
Parameters
contact_idx
int
_get_contact_local_position(int)
Qualifiers: virtualconst
Vector3 _get_contact_local_position(int contact_idx)
Parameters
contact_idx
int
_get_contact_local_shape(int)
Qualifiers: virtualconst
int _get_contact_local_shape(int contact_idx)
Parameters
contact_idx
int
_get_contact_local_velocity_at_position(int)
Qualifiers: virtualconst
Vector3 _get_contact_local_velocity_at_position(int contact_idx)
Parameters
contact_idx
int
_get_inverse_inertia
Qualifiers: virtualconst
Vector3 _get_inverse_inertia
_get_inverse_inertia_tensor
Qualifiers: virtualconst
Basis _get_inverse_inertia_tensor
_get_inverse_mass
Qualifiers: virtualconst
float _get_inverse_mass
_get_linear_velocity
Qualifiers: virtualconst
Vector3 _get_linear_velocity
_get_principal_inertia_axes
Qualifiers: virtualconst
Basis _get_principal_inertia_axes
_get_space_state
Qualifiers: virtual
PhysicsDirectSpaceState3D _get_space_state
_get_step
Qualifiers: virtualconst
float _get_step
_get_total_angular_damp
Qualifiers: virtualconst
float _get_total_angular_damp
_get_total_gravity
Qualifiers: virtualconst
Vector3 _get_total_gravity
_get_total_linear_damp
Qualifiers: virtualconst
float _get_total_linear_damp
_get_transform
Qualifiers: virtualconst
Transform3D _get_transform
_get_velocity_at_local_position(Vector3)
Qualifiers: virtualconst
Vector3 _get_velocity_at_local_position(Vector3 local_position)
Parameters
local_position
Vector3
_integrate_forces
Qualifiers: virtual
void _integrate_forces
_is_sleeping
Qualifiers: virtualconst
bool _is_sleeping
_set_angular_velocity(Vector3)
Qualifiers: virtual
void _set_angular_velocity(Vector3 velocity)
Parameters
velocity
Vector3
_set_constant_force(Vector3)
Qualifiers: virtual
void _set_constant_force(Vector3 force)
Parameters
force
Vector3
_set_constant_torque(Vector3)
Qualifiers: virtual
void _set_constant_torque(Vector3 torque)
Parameters
torque
Vector3
_set_linear_velocity(Vector3)
Qualifiers: virtual
void _set_linear_velocity(Vector3 velocity)
Parameters
velocity
Vector3
_set_sleep_state(bool)
Qualifiers: virtual
void _set_sleep_state(bool enabled)
Parameters
enabled
bool
_set_transform(Transform3D)
Qualifiers: virtual
void _set_transform(Transform3D transform)
Parameters
transform
Transform3D