Class PCKPacker
Creates packages that can be loaded into a running project.
- Inheritance
-
PCKPacker
Remarks
The PCKPacker is used to create packages that can be loaded into a running project using ProjectSettings.load_resource_pack.
var packer = PCKPacker.new()
packer.pck_start("test.pck")
packer.add_file("res://text.txt", "text.txt")
packer.flush()
The above PCKPacker creates package test.pck
, then adds a file named text.txt
at the root of the package.
Note: PCK is Godot's own pack file format. To create ZIP archives that can be read by any program, use ZIPPacker instead.
Methods
add_file(String, String, bool)
Adds the source_path
file to the current PCK package at the target_path
internal path. The res://
prefix for target_path
is optional and stripped internally.
int add_file(String target_path, String source_path, bool encrypt)
Parameters
add_file_removal(String)
Registers a file removal of the target_path
internal path to the PCK. This is mainly used for patches. If the file at this path has been loaded from a previous PCK, it will be removed. The res://
prefix for target_path
is optional and stripped internally.
int add_file_removal(String target_path)
Parameters
target_path
String
flush(bool)
Writes the files specified using all PCKPacker.add_file calls since the last flush. If verbose
is true
, a list of files added will be printed to the console for easier debugging.
int flush(bool verbose)
Parameters
verbose
bool
pck_start(String, int, String, bool)
Creates a new PCK file at the file path pck_path
. The .pck
file extension isn't added automatically, so it should be part of pck_path
(even though it's not required).
int pck_start(String pck_path, int alignment, String key, bool encrypt_directory)