Class OpenXRActionSet
Collection of OpenXRAction resources that make up an action set.
- Inheritance
-
OpenXRActionSet
Remarks
Action sets in OpenXR define a collection of actions that can be activated in unison. This allows games to easily change between different states that require different inputs or need to reinterpret inputs. For instance we could have an action set that is active when a menu is open, an action set that is active when the player is freely walking around and an action set that is active when the player is controlling a vehicle.
Action sets can contain the same action with the same name, if such action sets are active at the same time the action set with the highest priority defines which binding is active.
Properties
actions
Collection of actions for this action set.
var actions : Array = []
Property Value
Remarks
localized_name
The localized name of this action set.
var localized_name : String = ""
Property Value
Remarks
priority
The priority for this action set.
var priority : int = 0
Property Value
Remarks
Methods
add_action(OpenXRAction)
Add an action to this action set.
void add_action(OpenXRAction action)
Parameters
action
OpenXRAction
get_action_count
Qualifiers: const
Retrieve the number of actions in our action set.
int get_action_count
remove_action(OpenXRAction)
Remove an action from this action set.
void remove_action(OpenXRAction action)
Parameters
action
OpenXRAction