Table of Contents

Class MissingNode

An internal editor class intended for keeping the data of unrecognized nodes.

Inheritance
MissingNode

Remarks

This is an internal editor class intended for keeping data of nodes of unknown type (most likely this type was supplied by an extension that is no longer loaded). It can't be manually instantiated or placed in a scene.

Warning: Ignore missing nodes unless you know what you are doing. Existing properties on a missing node can be freely modified in code, regardless of the type they are intended to be.

Properties

original_class

The name of the class this node was supposed to be (see get_class).

var original_class : String

Property Value

String

Remarks

  • void set_original_class(String value)
  • String get_original_class

original_scene

Returns the path of the scene this node was instance of originally.

var original_scene : String

Property Value

String

Remarks

  • void set_original_scene(String value)
  • String get_original_scene

recording_properties

If true, allows new properties to be set along with existing ones. If false, only existing properties' values can be set, and new properties cannot be added.

var recording_properties : bool

Property Value

bool

Remarks

  • void set_recording_properties(bool value)
  • bool is_recording_properties