Class MissingNode
An internal editor class intended for keeping the data of unrecognized nodes.
- Inheritance
-
MissingNode
Remarks
This is an internal editor class intended for keeping data of nodes of unknown type (most likely this type was supplied by an extension that is no longer loaded). It can't be manually instantiated or placed in a scene.
Warning: Ignore missing nodes unless you know what you are doing. Existing properties on a missing node can be freely modified in code, regardless of the type they are intended to be.
Properties
original_class
The name of the class this node was supposed to be (see get_class).
var original_class : String
Property Value
Remarks
original_scene
Returns the path of the scene this node was instance of originally.
var original_scene : String
Property Value
Remarks
recording_properties
If true
, allows new properties to be set along with existing ones. If false
, only existing properties' values can be set, and new properties cannot be added.
var recording_properties : bool