Class LightmapGIData
Contains baked lightmap and dynamic object probe data for LightmapGI.
- Inheritance
-
LightmapGIData
Remarks
LightmapGIData contains baked lightmap and dynamic object probe data for LightmapGI. It is replaced every time lightmaps are baked in LightmapGI.
Properties
light_texture
The lightmap atlas texture generated by the lightmapper.
var light_texture : TextureLayered
Property Value
Remarks
- void set_light_texture(TextureLayered value)
- TextureLayered get_light_texture
lightmap_textures
The lightmap atlas textures generated by the lightmapper.
var lightmap_textures : TextureLayered[] = []
Property Value
- TextureLayered[]
Remarks
- void set_lightmap_textures(TextureLayered[] value)
- TextureLayered[] get_lightmap_textures
shadowmask_textures
The shadowmask atlas textures generated by the lightmapper.
var shadowmask_textures : TextureLayered[] = []
Property Value
- TextureLayered[]
Remarks
- void set_shadowmask_textures(TextureLayered[] value)
- TextureLayered[] get_shadowmask_textures
Methods
add_user(NodePath, Rect2, int, int)
Adds an object that is considered baked within this LightmapGIData.
void add_user(NodePath path, Rect2 uv_scale, int slice_index, int sub_instance)
Parameters
clear_users
Clear all objects that are considered baked within this LightmapGIData.
void clear_users
get_user_count
Qualifiers: const
Returns the number of objects that are considered baked within this LightmapGIData.
int get_user_count
get_user_path(int)
Qualifiers: const
Returns the NodePath of the baked object at index user_idx
.
NodePath get_user_path(int user_idx)
Parameters
user_idx
int
is_using_spherical_harmonics
Qualifiers: const
If true
, lightmaps were baked with directional information. See also directional.
bool is_using_spherical_harmonics
set_uses_spherical_harmonics(bool)
If uses_spherical_harmonics
is true
, tells the engine to treat the lightmap data as if it was baked with directional information.
Note: Changing this value on already baked lightmaps will not cause them to be baked again. This means the material appearance will look incorrect until lightmaps are baked again, in which case the value set here is discarded as the entire LightmapGIData resource is replaced by the lightmapper.
void set_uses_spherical_harmonics(bool uses_spherical_harmonics)
Parameters
uses_spherical_harmonics
bool