Table of Contents

Class KinematicCollision2D

Holds collision data from the movement of a PhysicsBody2D.

Inheritance
KinematicCollision2D

Remarks

Holds collision data from the movement of a PhysicsBody2D, usually from PhysicsBody2D.move_and_collide. When a PhysicsBody2D is moved, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.

The collision data includes the colliding object, the remaining motion, and the collision position. This data can be used to determine a custom response to the collision.

Methods

get_angle(Vector2)

Qualifiers: const

Returns the collision angle according to up_direction, which is UP by default. This value is always positive.

float get_angle(Vector2 up_direction)

Parameters

up_direction Vector2

get_collider

Qualifiers: const

Returns the colliding body's attached Object.

Object get_collider

get_collider_id

Qualifiers: const

Returns the unique instance ID of the colliding body's attached Object. See get_instance_id.

int get_collider_id

get_collider_rid

Qualifiers: const

Returns the colliding body's RID used by the PhysicsServer2D.

RID get_collider_rid

get_collider_shape

Qualifiers: const

Returns the colliding body's shape.

Object get_collider_shape

get_collider_shape_index

Qualifiers: const

Returns the colliding body's shape index. See CollisionObject2D.

int get_collider_shape_index

get_collider_velocity

Qualifiers: const

Returns the colliding body's velocity.

Vector2 get_collider_velocity

get_depth

Qualifiers: const

Returns the colliding body's length of overlap along the collision normal.

float get_depth

get_local_shape

Qualifiers: const

Returns the moving object's colliding shape.

Object get_local_shape

get_normal

Qualifiers: const

Returns the colliding body's shape's normal at the point of collision.

Vector2 get_normal

get_position

Qualifiers: const

Returns the point of collision in global coordinates.

Vector2 get_position

get_remainder

Qualifiers: const

Returns the moving object's remaining movement vector.

Vector2 get_remainder

get_travel

Qualifiers: const

Returns the moving object's travel before collision.

Vector2 get_travel