Class InstancePlaceholder
Placeholder for the root Node of a PackedScene.
- Inheritance
-
InstancePlaceholder
Remarks
Turning on the option Load As Placeholder for an instantiated scene in the editor causes it to be replaced by an InstancePlaceholder when running the game, this will not replace the node in the editor. This makes it possible to delay actually loading the scene until calling InstancePlaceholder.create_instance. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
The InstancePlaceholder does not have a transform. This causes any child nodes to be positioned relatively to the Viewport from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again.
Methods
create_instance(bool, PackedScene)
Call this method to actually load in the node. The created node will be placed as a sibling above the InstancePlaceholder in the scene tree. The Node's reference is also returned for convenience.
Note: InstancePlaceholder.create_instance is not thread-safe. Use Object.call_deferred if calling from a thread.
Node create_instance(bool replace, PackedScene custom_scene)
Parameters
replace
boolcustom_scene
PackedScene
get_instance_path
Qualifiers: const
Gets the path to the PackedScene resource file that is loaded by default when calling InstancePlaceholder.create_instance. Not thread-safe. Use Object.call_deferred if calling from a thread.
String get_instance_path
get_stored_values(bool)
Returns the list of properties that will be applied to the node when InstancePlaceholder.create_instance is called.
If with_order
is true
, a key named .order
(note the leading period) is added to the dictionary. This .order
key is an Array of String property names specifying the order in which properties will be applied (with index 0 being the first).
Dictionary get_stored_values(bool with_order)
Parameters
with_order
bool