Table of Contents

Class GLTFSkeleton

Inheritance
GLTFSkeleton

See Also

Properties

joints

var joints : PackedInt32Array = PackedInt32Array()

Property Value

PackedInt32Array

Remarks

roots

var roots : PackedInt32Array = PackedInt32Array()

Property Value

PackedInt32Array

Remarks

Methods

get_bone_attachment(int)

BoneAttachment3D get_bone_attachment(int idx)

Parameters

idx int

get_bone_attachment_count

int get_bone_attachment_count

get_godot_bone_node

Returns a Dictionary that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Godot converts skeleton bones to glTF nodes.

Dictionary get_godot_bone_node

get_godot_skeleton

Skeleton3D get_godot_skeleton

get_unique_names

String[] get_unique_names

set_godot_bone_node(Dictionary)

Sets a Dictionary that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Godot converts skeleton bones to glTF nodes.

void set_godot_bone_node(Dictionary godot_bone_node)

Parameters

godot_bone_node Dictionary

set_unique_names(String[])

void set_unique_names(String[] unique_names)

Parameters

unique_names String[]